RPS Wars is an experimental war simulation and video game. It features three armies that follow the rules of Rock, Paper, Scissors with a twist. Each army is made up of four soldier types that move and attack according to different rules. Soldiers can also gain experience to become more effective in combat. The heavy use of artificial intelligence is such that the game could play itself if left alone. It was created as an attempt to prove that a new middleware called InfoSphere Streams could be used for video games, simulations, and other artificial intelligence programs.
I came up with the concept and developed most of RPS Wars as part of a scholarship/internship, provided by GCS Research, in 2011-2012. The game was developed in Java, SPADE, and SPL.