Writing – As I wanted to do, this week I focused on writing critiques. I wrote three reviews through Critters and provided feedback on a pitch document for Team KAIZEN. I also got my first bit of feedback on the first chapter of The Twelfth Hour. So far, I have about the same problem I did last time I gave this to someone to read. I don’t explain why characters are the way they are until after they start acting like assholes. Great. My writing skill hasn’t improved in eight years. 😛 At least this time, I did it with a different character, not the same one. Speaking of The Twelfth Hour, after struggling with it for a couple weeks, I finally figured out how to order the sections in chapters 5 and 6. The previous draft was a bit of a mess. I think I’ve finally got it. At the very least, it won’t be such as mess. Once I finish reviewing and making notes on each section, I’ll be editing again.
Development – This week, I sent off the current version of the PDF splitter application I built to the guy who hired me for evaluation by his team. I did a little bit of work in Burst!, working on displaying a soundwave using Unity UI. Mostly I got caught up on Shattered Soul. In addition to modifying Burst!, I’ll be extending the combat system I built in Shattered Soul for Team KAIZEN.
Cheeky Geeky Vaudeville – Missoula’s annual fandom-themed variety show returns on October 14th. As the technical manager, I gathered light, sound, and projection requests from performers and started writing up cue lists and plans this week. If you’re in the Montana/Missoula area on the 14th, go see it. 😀