Update

Website – Last weekend, I bought a web domain and hosting service through HostGator, and now this website exists. I spent a large chunk of the week copying stuff from my old website to this one, adding new content, and changing links. Perhaps the most noteworthy addition is that you can now play OokiiSoraCon Rules and Policies: The Game. I still need to change links on all my social media accounts, but I’ll get there eventually. Transferring everything from one website to the other was time-consuming enough. @.@ I also need to move the WikiNatural page here, but I figure now that I have a hosting service, I don’t really have an excuse for it not functioning. I’d like to fix it first. It feels like a whole world of new possibilities has opened just by buying space for a personal website. I have a place where I can organize all my stuff in a way that makes sense and experiment with php, sql, javascript, and other web stuff! It’s awesome! I should have done this years ago. The transition would have probably been a lot easier, and I’d probably have more web development skills than I do now.

The Twelfth Hour – I’m about a third of the way through editing Chapter 10, a couple days behind. As I suspected I’d do, I’m first completely or partially rewriting each section and then editing them, which lengthens the process. At least I’m not rewriting the entire story arc as I was last time I went through here. This rewriting is more about improving the pace and fitting events together in more natural ways.

Team KAIZEN – I finished work on the Burst! Song Editor and moved on to Burst! itself. I’m taking a break from allowing players to play their own songs in favor of improving the gameplay though. While I was programming the Song Editor, we identified some problems in the game that make testing it difficult. So far, I’ve added a countdown to the beginning of each song and icons in the sky to give players a visual cue for when button presses are perfectly on beat. Unfortunately, development has been slow. At the start of the week, I needed to onboard our latest programmer, which involved updating the Shattered Soul tech demo to a modern version of Unity, ensuring the Google Drive containing the project was functional and in-sync with my most recent changes, and writing instructions for what we’d like changed in it. Additionally, Team KAIZEN started a Twitch channel, and Josh would like me to record development vlogs and programming tutorials to supplement it. I spent a third of my programming time this week experimenting with how to do that efficiently. I’m hoping to have the first video edited by next week.