Update

The Twelfth Hour

I’m a third of the way through revising Chapter 12. Writing the middle of the chapter is going pretty slowly. I’m trying to find the balance between that final scene in Psycho that explains everything but everyone hates and explaining enough to satisfy the reader. Hopefully, the final third of the chapter where the big bad is defeated (or not DUN DUN DUUUUUN!) will go faster. In the meantime, I’m splitting my efforts between lightly editing the entire book again and continuing heavy revising of Chapter 12. On my second pass through the book, I’m currently at the beginning of Chapter 3.

The Cheeky Geeky Vaudeville

Last weekend was the annual Cheeky Geeky Vaudeville variety show. As always, I went down to Missoula to run lights and sound. We had a fun show overall! Next weekend, I’ll likely go back for the manager’s post-show meeting.

Burst!

I’ve spent the majority of my time and effort on The Twelfth Hour, so I haven’t done much here. I polished a few aspects of the new stages I built after our internal review and started working on rewriting the system for unlocking items. After implementing Asset Bundles and now requiring the ability to unlock stages, I’ve needed to rethink it a bit. You can see a preview of the new stages in the first fifteen minutes of this video on the AddATudez Twitch channel.