Speech Therapy: Great Graphics doesn’t mean Great Visuals

Transcript:

Kingsglaive: Final Fantasy XV is a photorealistic, technological marvel… that critics have also described as a chaotic series of beautiful images. Despite its technological achievements, Kingsglaive fails to do what film theorists say all movies should aspire to do: to tell its story through visuals.

Visual language, as used by visual art mediums like photography, painting, and drawing, communicates ideas through pictures. Because they’re composed of a series of images, movies are also a visual medium. Films use elements like shot composition, lighting, costuming, video editing, and positioning of props and actors to tell a visual story and convey ideas and tones. While films can also use verbal, written, and musical communication to convey meaning, film theorists claim that as a visual medium, movies should tell their stories visually.

We don’t need to go far to see Kingsglaive’s terrible use visual language. Let’s take a look at the first fight scene, which serves as a good preview for the rest of the movie, to see why great graphics don’t necessarily make great visuals.

The first fight scene in Kingsglaive features an epic battle that doesn’t have an ending or a clear victor, which is kind of important considering that the characters spend the next fifteen minutes of the movie lamenting the terrible loss. In this battle, Assassin’s Creed fights Starship Troopers… I mean the kingdom of Lucis defends a wall from the empire Niflheim’s army.

As the first battle in the movie, it introduces elements that we’ll see for the rest of the film like sword teleportation, magical shields, monsters, daemons, Lucis’ Kingsglaive, and Niflheim’s army. It also just shows random stuff that never comes up again. Invisibility! Surprise! A group of mages summon a fire tornado that not only never comes up again but also prominently kills their own troops. Niflheim deposits a daemon into the field that also prominently kills their own troops. Who’s fighting who again? Oh yeah.

The daemon puts out the fire tornado by standing on it or something, and the Kingsglaive’s captain orders a retreat because they can’t defeat a mighty daemon. The daemon then fires missiles over the wall and causes an overhanging rock to collapse and destroy the bridge joining the two armies. A couple monsters make it to the Kingsglaive’s side though. The protagonist Nyx decides to save his friend Libertus, who got caught under a falling rock, even though everyone tells him not to. Feel free to kill your allies, but don’t save them. I’m totally on this kingdom’s team. Screw people.

Then, a really dumb series of shots happens that fails to show a bug monster tossing the rock off Libertus and Nyx saving him. No, no. Let’s stop here and appreciate how dumb these shots are.

  • The bug monster runs past Nyx, and Nyx throws his sword. In the next shot, that’s not Nyx. That’s Libertus. Don’t let the juxtaposition trick you.
  • The bug monster launches the rock and Libertus into the air, but the only way to actually see that is by watching it frame-by-frame.
  • The next shot gives us less than half a second to register that Nyx has finally arrived at the scene in a mess of sparks at the same time Libertus lands on the ground. No, Libertus isn’t the one who teleported and still isn’t Nyx.
  • A new shot just shows Nyx rolling underneath the bug and cutting its legs off because that last shot wasn’t pointless enough. 
  • Then, in the next shot, that’s Libertus. Apparently, Nyx teleported to nowhere because he’s covered in sparks again.
  • He throws his sword out from underneath the bug, which mandates another cut.
  • Finally, he electrocutes the bug, but we need to see this from another angle.

You know, this might have looked cool if it weren’t separated into seven shots. Maybe, we’d be able to see what was happening… No, that’s stupid.

The monsters fall into the abyss as the bridge continues to collapse, and Nyx and Libertus teleport to safety. Just when they think the battle’s over though, the daemon appears out of a dark cloud of smoke and then…! The scene ends… What the f—

Movies have a beginning, middle, and end, but each scene should also have a beginning, middle, and end. This applies to action scenes as well, which are by definition scenes. This isn’t an ending. If Niflheim can’t control their own monster and the Kingsglaive claim they can’t defeat it, then how do all the main characters in this scene live to the next one unscathed and unconcerned? Apparently, the daemon wasn’t a problem, but alas, they continue bitching about it.

The following scene pretends to end the previous one with a series of black fades as if to suggest that something tragic occurred. It is tragic. The movie shows it’s tragic because a lot of people died, mostly because both sides summoned catastrophes beyond their control. The movie claims it’s tragic in the following scenes where the king of Lucis determines that this battle was such a horrendous loss that he has no choice but to surrender to Niflheim. None of the main characters lament in this scene though. They talk about how Nyx committed an act of insubordination by saving Libertus. Simultaneously, something tragic occurred, and all anyone cares about is that one more person should have died.

Movie, is it tragic or isn’t it? Tell me how I should feel and why!

Part of the reason for this confusion stems from the audio contradicting the visuals. The visuals show two armies fighting one another, uncontrollable power, and numerous deaths on both sides. The battle ends because the bridge joining the armies falls. A soldier chooses to save his friend from some straggling monsters and succeeds, but then a daemon emerges from the smoke. The following scene shows the tragic aftermath of a difficult battle. Nyx comforts Libertus, and the captain comforts Nyx.

The audio tells a different story that the visuals fail to show. [“All units move to secure the wall. If they break through, we’re done.”] [“The East wall’s going down.”] [“We can’t take down that daemon. I’m ordering a full retreat.”] [“Nyx, we have orders.” “Help!” “Nyx!”] [“You disobeyed a direct order to retreat.”] [“Yes, your majesty, despite their victory all but assured…” “A sudden and inexplicable retreat.”] “Niflheim could have retreated because the bridge collapsed, and it lost a lot of its troops. ” “No, it’s a complete mystery! We have no idea why any of this is happening!” A terrible loss for Lucis looks like this. They must have high standards. Seriously, does the audio and video belong to the same movie?

This first scene encapsulates the entire film: visual chaos and contradicting explanatory audio without an ending. During a fight with a giant octopus, a tentacle smacks Nyx’s friend Luche out of existence. In a series of 16 cuts over 18 seconds, Nyx breaks a bug-robot monster with his bare hands, it smokes, another monster attacks it, and they both just stop moving. It takes three camera angles just to show Luche turning around. After Libertus joins a rebellion to protest Lucis’ actions, a radio broadcast names him a perpetrator of an unidentified crime. The only thing the rebellion does in the entire movie is get shot in the streets. [“This is what 100 years of peace looks like.”] A runway?

The movie ends with heroic music despite the protagonist’s death, the leveling of a city, and the deaths of probably hundreds of thousands of people. Yay! We saved the future I guess…! And a couple assholes who don’t seem to care about all the people who died in the process. Why is this woman important to the future again?

Kingsglaive contains detailed, beautiful, and photorealistic graphics, but they often don’t match the story the movie tries to tell audibly and occasionally lapse into complete incoherence. That’s truly the definition of meaningless eye candy. Talk at you next time.

[“We must part ways here.” “What?” “I can hardly travel in secrecy alongside so great a hero.”]

Unsolicited Comment: Why do action scenes suck?

Kingsglaive’s lack of conflict won as the subject of my latest Extra Life article, but a close runner up was its un-Final Fantasy-like visuals/art style and atrocious visual storytelling. Its fight scenes in particular are visually confusing and even contradictory to the audio and story. I know I’m just throwing out empty claims with no evidence here, but that’s because I’d still really like to write or vlog about it someday. At that time, I’ll back it up! In the meantime, I think this video on action scenes in general sums up at least part of the reason why Kingsglaive’s fights confuse, obscure, and bore. The same could probably be said for a lot of CGI, action movies actually.

Kingsglaive: The Void Noctis Left Behind Extra Life Article

Wait! I’m not done talking about Final Fantasy XV and Extra Life yet! Did you know there’s a massive Prince Noctis-shaped hole in Kingsglaive’s story? In my latest article, I talk about how Kingsglaive’s apparent pointlessness results from Noctis’ absence. It even includes argument-supportive fan fiction. O.o

For those of you who don’t know, Extra Life is like a marathon for charity, but instead of running or walking, you play video games to raise money for a children’s hospital of your choice. The official Extra Life event occurred on November 5, but you can raise money whenever you want year round. Check out the Extra Life website to learn more, donate, and sign up!

Culture Shock: FFXV the Game vs. the Movie

Noctis in the FFXV Omen short film compared to Regis in Kingsglaive.

I spent part of today trying to determine why the movie Kingsglaive: Final Fantasy XV looks different from the cutscenes (released thus far) in Final Fantasy XV the game. For a while, I was convinced that the art styles must be different. FFXV is more stylized and anime-influenced both in how it looks and how the characters act and move. Spiky hair and dramatic acting is in! On the other hand, Kingsglaive is as realistic as possible. Art style still might be part of it, but the main reason I think they look different blew my mind a little when I realized it.

Kingsglaive is dominated by a mostly caucasian population, which includes King Regis. The game is dominated by characters of Japanese or Asian descent, including Regis’ son Noctis. Some of the characters who appear in both have a slightly different eye shape in the game to make them appear more Asian (like the Chancellor or Regis) or different character designs between both mediums (like Luna). This is probably why Regis and Noctis could not be seen together in the movie (because who would believe they’re related?).

…Changing dominant cultures between entries in the same franchise… That’s such a weird thing to do! Why would you do that!? O.O

The Creators of FFXV’s Omen Trailer

The Final Fantasy XV Omen Trailer I discovered on Tuesday has me a bit obsessed, and I felt compelled to research who made it today. It appears that DIGIC Pictures, a Hungarian visual effects studio that specializes in video game cinematics, created it. DIGIC is also one of the studios that collaborated on Kingsglaive with their primary contribution being the first fight scene. Several outlets (such as the Final Fantasy XV YouTube channel) have been referring to this “trailer” as a “short film,” which I think fits well.

It’s difficult to say how much of this film’s concept was developed by DIGIC and how much by Square Enix. Several clues suggest that Omen is some sort of pet project that DIGIC Pictures came up with internally and got okayed to do by Square Enix (because who would say no to that?). First, according to the description of the film on DIGIC’s website, it’s a conceptual trailer created by DIGIC Pictures and “inspired by the world and story of Final Fantasy XV.” Overall, the description lovingly conveys the messages and themes portrayed in the trailer. In stark contrast, the descriptions of all of DIGIC’s other trailers and cutscenes that they’ve put together for various game studios are scant or non-existent (believe me, I checked). These games include Assassin’s Creed, Uncharted 4, Mass Effect 3, Halo 4, and Dragon Age 2, not unloved unknowns. Second, in the credits for the Omen trailer (see the end of the YouTube video above), DIGIC lists Daniel Hamvas, a Hungarian actor, translator, and screenplay writer, as a “Scriptwriter” as if the dialog and/or story in the trailer were created internally. I haven’t checked the credits on every DIGIC’s video (I’ve checked a lot O.O), but I haven’t seen someone in this role listed anywhere else.

It’s just as possible, however, that I’m over-reading this, and the concept genuinely came about through a collaboration between the studios as I assume all of DIGIC’s projects do. A lot of my argument might be based on the idea that Omen is partial or complete fanfiction allowed to exist for the sake of hyping up the game. I could be wrong though. The themes of light vs. darkness and the corrupting power of violence conveyed in Omen could very well be themes that will be explored in the game. Who knows? Perhaps killing Luna is a possible ending.

I haven’t read too much into the fan theories on what FFXV is about. Honestly, I really don’t care if Omen has nothing to do with the game and was created to GET HYPE. It’s an amazing short film. It leaves you intrigued and wanting more, but it’s a complete and delightfully complicated story told almost entirely in visuals in less than five minutes. That’s a hell of a lot more than any CGI action movie out there does in 1 1/2 to 2 hours. For me, Omen is more than a trailer. It’s a shame to discount it as only that or as only hype or as only an excuse for Noctis to rip his shirt off for fangirls. If FFXV turns out to be a giant disappointment, it would be a shame to blame this.

To everyone who made Omen, you’re awesome. You need to be told this. Omen has the greatest full-CGI, action-oriented story that I’ve seen in a long time.

How to Promote Final Fantasy XV

Anyone who says the Final Fantasy XV movie exists in part to promote the game is wrong. Wrong! WRRRROOOONG! This 4 and half minute trailer is 1000 times better for that. It’s a 1000 times better in general, 1000 times more emotionally investing, exciting, and intruging. I wish this with more details were the movie. Instead I have to watch disposable, super protagonist be unwaveringly loyal in the face of two cliche warring nations and pointless action scenes. Boring as hell. *resists using more colorful language to describe disappointment*

More of my thoughts on the topic will hopefully be coming soon via Extra Life.

Also, if this entire trailer is CGI, I’m super impressed.

Kingsglaive Final Fantasy XV Release Date

I’m taking another break from Anime Abominations because Kingsglaive Final Fantasy XV has a release date!

Its association with Stage 6 Films makes me nervous. Stage 6 specializes in producing low budget movies. Starship Troopers: Invasion and Appleseed: Alpha, both of which were seriously lacking in story, are among its productions. Regardless of whether its story is as stupid as killing yourself to stop a giant spider robot set to destroy and already ruined city though, Kingsglaive will at least be pretty… and a new Final Fantasy movie is awesome.

Edit (8/3/2016): I read a little deeper into it, and it appears that Stage 6 is only in charge of U.S. theater distribution. Whew. There’s hope yet! The film is directed by Takeshi Nozue, a co-director on Final Fantasy VII: Advent Children. A professional screenplay writer, Takashi Hasegawa, wrote the script, but “Hollywood staff” and Los Angeles-based Hydra Entertainment assisted in creating it. The film targets primarily an English-speaking audience. While the project began with the Advent Children team and Square Enix’s Visual Works division, which is dedicated to creating cutscenes, 50 companies would eventually contribute to the project, including studios in Hollywood, Canada, and Japan. I’m still skeptical, but this could be an interesting mix of western and eastern storytelling and artwork.