Speech Therapy: Great Graphics doesn’t mean Great Visuals

Transcript:

Kingsglaive: Final Fantasy XV is a photorealistic, technological marvel… that critics have also described as a chaotic series of beautiful images. Despite its technological achievements, Kingsglaive fails to do what film theorists say all movies should aspire to do: to tell its story through visuals.

Visual language, as used by visual art mediums like photography, painting, and drawing, communicates ideas through pictures. Because they’re composed of a series of images, movies are also a visual medium. Films use elements like shot composition, lighting, costuming, video editing, and positioning of props and actors to tell a visual story and convey ideas and tones. While films can also use verbal, written, and musical communication to convey meaning, film theorists claim that as a visual medium, movies should tell their stories visually.

We don’t need to go far to see Kingsglaive’s terrible use visual language. Let’s take a look at the first fight scene, which serves as a good preview for the rest of the movie, to see why great graphics don’t necessarily make great visuals.

The first fight scene in Kingsglaive features an epic battle that doesn’t have an ending or a clear victor, which is kind of important considering that the characters spend the next fifteen minutes of the movie lamenting the terrible loss. In this battle, Assassin’s Creed fights Starship Troopers… I mean the kingdom of Lucis defends a wall from the empire Niflheim’s army.

As the first battle in the movie, it introduces elements that we’ll see for the rest of the film like sword teleportation, magical shields, monsters, daemons, Lucis’ Kingsglaive, and Niflheim’s army. It also just shows random stuff that never comes up again. Invisibility! Surprise! A group of mages summon a fire tornado that not only never comes up again but also prominently kills their own troops. Niflheim deposits a daemon into the field that also prominently kills their own troops. Who’s fighting who again? Oh yeah.

The daemon puts out the fire tornado by standing on it or something, and the Kingsglaive’s captain orders a retreat because they can’t defeat a mighty daemon. The daemon then fires missiles over the wall and causes an overhanging rock to collapse and destroy the bridge joining the two armies. A couple monsters make it to the Kingsglaive’s side though. The protagonist Nyx decides to save his friend Libertus, who got caught under a falling rock, even though everyone tells him not to. Feel free to kill your allies, but don’t save them. I’m totally on this kingdom’s team. Screw people.

Then, a really dumb series of shots happens that fails to show a bug monster tossing the rock off Libertus and Nyx saving him. No, no. Let’s stop here and appreciate how dumb these shots are.

  • The bug monster runs past Nyx, and Nyx throws his sword. In the next shot, that’s not Nyx. That’s Libertus. Don’t let the juxtaposition trick you.
  • The bug monster launches the rock and Libertus into the air, but the only way to actually see that is by watching it frame-by-frame.
  • The next shot gives us less than half a second to register that Nyx has finally arrived at the scene in a mess of sparks at the same time Libertus lands on the ground. No, Libertus isn’t the one who teleported and still isn’t Nyx.
  • A new shot just shows Nyx rolling underneath the bug and cutting its legs off because that last shot wasn’t pointless enough. 
  • Then, in the next shot, that’s Libertus. Apparently, Nyx teleported to nowhere because he’s covered in sparks again.
  • He throws his sword out from underneath the bug, which mandates another cut.
  • Finally, he electrocutes the bug, but we need to see this from another angle.

You know, this might have looked cool if it weren’t separated into seven shots. Maybe, we’d be able to see what was happening… No, that’s stupid.

The monsters fall into the abyss as the bridge continues to collapse, and Nyx and Libertus teleport to safety. Just when they think the battle’s over though, the daemon appears out of a dark cloud of smoke and then…! The scene ends… What the f—

Movies have a beginning, middle, and end, but each scene should also have a beginning, middle, and end. This applies to action scenes as well, which are by definition scenes. This isn’t an ending. If Niflheim can’t control their own monster and the Kingsglaive claim they can’t defeat it, then how do all the main characters in this scene live to the next one unscathed and unconcerned? Apparently, the daemon wasn’t a problem, but alas, they continue bitching about it.

The following scene pretends to end the previous one with a series of black fades as if to suggest that something tragic occurred. It is tragic. The movie shows it’s tragic because a lot of people died, mostly because both sides summoned catastrophes beyond their control. The movie claims it’s tragic in the following scenes where the king of Lucis determines that this battle was such a horrendous loss that he has no choice but to surrender to Niflheim. None of the main characters lament in this scene though. They talk about how Nyx committed an act of insubordination by saving Libertus. Simultaneously, something tragic occurred, and all anyone cares about is that one more person should have died.

Movie, is it tragic or isn’t it? Tell me how I should feel and why!

Part of the reason for this confusion stems from the audio contradicting the visuals. The visuals show two armies fighting one another, uncontrollable power, and numerous deaths on both sides. The battle ends because the bridge joining the armies falls. A soldier chooses to save his friend from some straggling monsters and succeeds, but then a daemon emerges from the smoke. The following scene shows the tragic aftermath of a difficult battle. Nyx comforts Libertus, and the captain comforts Nyx.

The audio tells a different story that the visuals fail to show. [“All units move to secure the wall. If they break through, we’re done.”] [“The East wall’s going down.”] [“We can’t take down that daemon. I’m ordering a full retreat.”] [“Nyx, we have orders.” “Help!” “Nyx!”] [“You disobeyed a direct order to retreat.”] [“Yes, your majesty, despite their victory all but assured…” “A sudden and inexplicable retreat.”] “Niflheim could have retreated because the bridge collapsed, and it lost a lot of its troops. ” “No, it’s a complete mystery! We have no idea why any of this is happening!” A terrible loss for Lucis looks like this. They must have high standards. Seriously, does the audio and video belong to the same movie?

This first scene encapsulates the entire film: visual chaos and contradicting explanatory audio without an ending. During a fight with a giant octopus, a tentacle smacks Nyx’s friend Luche out of existence. In a series of 16 cuts over 18 seconds, Nyx breaks a bug-robot monster with his bare hands, it smokes, another monster attacks it, and they both just stop moving. It takes three camera angles just to show Luche turning around. After Libertus joins a rebellion to protest Lucis’ actions, a radio broadcast names him a perpetrator of an unidentified crime. The only thing the rebellion does in the entire movie is get shot in the streets. [“This is what 100 years of peace looks like.”] A runway?

The movie ends with heroic music despite the protagonist’s death, the leveling of a city, and the deaths of probably hundreds of thousands of people. Yay! We saved the future I guess…! And a couple assholes who don’t seem to care about all the people who died in the process. Why is this woman important to the future again?

Kingsglaive contains detailed, beautiful, and photorealistic graphics, but they often don’t match the story the movie tries to tell audibly and occasionally lapse into complete incoherence. That’s truly the definition of meaningless eye candy. Talk at you next time.

[“We must part ways here.” “What?” “I can hardly travel in secrecy alongside so great a hero.”]

The Mars Needs Moms Catastrophe

https://www.youtube.com/watch?v=_aS5W___Ezk

While I was researching the Uncanny Valley, I discovered Mars Needs Moms. I’ve heard of it before, but I didn’t realize how catastrophically bad it was. Apparently, it was the final CGI film Robert Zemeckis was involved in. Ultimately, it lost Disney over $100 million and prompted Zemeckis to close his visual effects studio ImageMovers Digital. O.o

Why are Robert Zemeckis films hideous?

A Christmas Carol
I’ve been on a Robert Zemeckis’ CGI movie kick for the past few days (The Polar Express, Beowulf, and A Christmas Carol). I have a question. Why are these movies so hideous and disconcerting? People are quick to say that the problem is The Uncanny Valley or motion captured animations, but I’m inclined to think it’s something else. To me, Final Fantasy: The Spirits Within, Kingsglaive: Final Fantasy XV, Resident Evil: Damnation, Appleseed Alpha, and Tekken: Blood Vengeance all look fine, for example, and all of them are to some degree photorealistic, use motion capture, and have some minor problems with animation.

I’m more inclined to think that it’s butt ugly character designs and artwork combined with an unsettling and inappropriate atmosphere created through lighting, sound design, and direction. Certainly The Polar Express, Beowulf, and A Christmas Carol all have their share of dead-eyed characters, unrealistic animation, and stiff facial expressions, but I don’t think they’re the main source of their creepiness. The problem with The Polar Express begins with its disconcerting sound design and placing children in an environment that scares them. Also, if you stop believing in Santa/God/Tom Hanks, you’ll go to hell. A Christmas Carol has a similar problem in that it doesn’t evoke the Christmas spirit so much as it depicts the horrors of 18th century England with deformed and sickly character designs and cold environments. Beowulf is the most appealing to me out of the trio, but it still features excessive gore, nudity, and murder and an uncomfortable depiction of what it’s like to grow old, recieve grievous injuries, and die. So is it really The Uncanny Valley, or is everything just gross and uncomfortable?

Elysium’s Spiritual Successor!?

Holy crap. A South Korean film made in 2005 that bares a striking resemblance to Elysium. I’ve only seen the first five minutes, but Ark is bound to be interesting.

Edit: It was actually quite competent compared to Elysium. Where Elysium didn’t explain anything, Ark goes into excrutiating detail though. I think the plot must have been explained at least five times. The film does pose an interesting question at the end. What can we learn from Amarinth (the protagonist)? Really… what can we learn from Amarinth? I’m still not sure. XD

https://www.youtube.com/watch?v=h-TYns5Bwg0

Final Fantasy VII: Advent Children – What We Had To Watch Response

(To those of you who stumble across this, I realized belatedly that my response to this video wasn’t a YouTube comment. Now I’m too lazy to change it. 😛 Normally, I don’t do comments or responses, but I really appreciated this video’s insight.)

Hi, Il Neige! Thanks for the thoughtful review of Advent Children! People don’t examine this movie’s merits and flaws enough. I’m a CGI movie enthusiast, and I really appreciated your insight. There are a few things I want to point out though. I apologize for the novel, but I like talking about this stuff.

It seems some of your complaints come from the idea that Advent Children is supposed to be something that it’s not. You say that Advent Children doesn’t expand the lore of Final Fantasy VII. Does it have to? I feel like Advent Children serves multiple purposes. It has fan service, but it also just tells a weird story about a guy struggling to accept his past and find his place in the present. While it services fans of the games and maybe sells Dirge of Cerberus, it tells a complete, character-driven story that I think anyone can watch, analyze, and pull meaning from. You spend a lot of time in this video simply talking about Advent Children’s themes and characters but go on to say that you wish it were something else when I think what you described is a really interesting story that’s worth telling. Who cares that it doesn’t expand on the universe that it takes place in? Final Fantasy VII is simply the medium that this story is told through.

You say the problem that plagues all video game movies is that they’re not interactive. Does this make all action movies boring because you can’t tell the characters to attack one another? The fact that they’re not interactive is a weakness of the movie medium, not of Advent Children or of video game movies in particular.

You also say that Advent Children looks realistic but simultaneously defies physics akin to live-action anime. Does anyone in this movie actually look like a real person though? I would argue, no. Nobody looks real. They’re a bit too perfect and alien to be real, and I don’t think the goal was photorealism. The look and style of the film doesn’t stray that far from the look and feel of Final Fantasy cut scenes. It just looks a little nicer.

I would also say that Advent Children isn’t anime though. Do you think of video game cut scenes as cartoons? Where is the line between acceptably realistic and cartoon CGI, and why are there categories? CGI is a different art form that, while it can take inspiration from other mediums such as video games, live-action movies, and cartoons, has its own strengths and weaknesses. For example, making something explode in CG is extremely easy while making characters hold hands is extremely difficult. Making something explode with 2D animation is very difficult, but making characters hold hands is trivial. We can forgive the poofy explosions in 2D animation and guns that jump from a table to a character’s hands in video games because they get the idea across. Putting blood and dirt on a character may not be as simple with CGI as it is to put makeup on an actor or paint on a cell, but Advent Children still shows the impact of violence in other ways.

A lot of your complaints come from the idea that most of Advent Children’s fight scenes are just visual spectacles, but I don’t think this is the case. They build the physical limitations of the world and its characters. The first fight scene introduces motorcycle chase scenes and gravity defying action, which we see for the rest of the film. Cloud getting his goggles shot off shows that the characters can withstand a lot of damage, and they do for the rest of the movie, but it also implies that they can be hurt. The fight between Loz and Tifa shows that the characters can also jump really high and have super human strength. This fight scene and the next one between Cloud and Kadaj’s gang shows that the bad guys pose a threat, even to the people who saved the world two years ago and have super human abilities. The fight with Bahamut shows that together, Cloud and his friends can defeat the bad guys. The motorcycle chase scene between Cloud, Kadaj, Loz, and Yazoo uses every single element that we’ve learned about from all previous fight scenes: high jumping, motorcycle chases, sword fighting, super strength, etc. The final battle with Sephiroth places itself on an even higher level by giving Sephiroth the ability to outright fly. He doesn’t need to high jump.

The fight scenes also one up each other by heightening the stakes. In the first fight scene, Cloud is only fighting to save himself. In the next scene, Tifa is fighting to save herself and Marlene. In the scene after that, Cloud fights to save a bunch of children. In the scene after that, Cloud and his friends fight to protect the citizens of the city. After that, Cloud fights Kadaj, Loz, and Yazoo to prevent the resurrection of Sephiroth, which could lead to the destruction of the world. Finally, Cloud fights Sephiroth, a god-like being, to save the world.

You mention that the camera work defies basic filmmaking techniques. I’d argue that the movie actually follows the 180 degree rule really well, and for the most part, the shots are wide to show the action and where the characters are located in relation to one another and in the scene. Its camera shots are interesting and would be very difficult to recreate in a live-action movie or anime, but that doesn’t mean they’re bad. This isn’t a terrible action movie that uses shaking camera angles, two-second-long shots, and closeups to hide its crappy choreography. Advent Children’s use of disorienting camera angles, mostly during Cloud’s fight with Sephiroth, seem to be used to show Cloud’s emotional state: frantic, confused, and scared.

There’s also reason to emotionally invest in every fight scene, even before Vincent reveals the details about Sephiroth and geostigma. While we don’t understand why Cloud is attacked in the first fight scene, neither does Cloud. He’s just trying to survive and figure out what the hell is going on. He’s immediately a character we can sympathize with and root for because we don’t know what’s going on either. We can care about Tifa and Loz’s fight because Tifa is a friend of Cloud’s, she doesn’t know what’s going on, and she needs to protect an innocent child from this creepy guy in black leather. In Cloud’s fight with Kadaj, Loz, and Yazoo, he’s weakened and caught off balance from the moment he enters the fight. He came to save the kids from creepy guys in black leather, but his own memories and fears get in his way. We don’t need to know about geostigma’s origins or Shinra or Kadaj’s motivations in order to sympathize with these needs to survive and save children from creepy dudes. The movie simply hasn’t explained the more abstract concepts yet.

You argue that there aren’t any stakes because there aren’t implications that the characters can be hurt. For example, how can we believe that Cloud will die of a gunshot after surviving rocks falling on top of him? Keep in mind that Cloud saved the world two years ago only to be struck down by an incurable disease. Despite all the strength these characters have, they’re still human. Cloud doesn’t actually receive an injury from rocks falling on top of him, but it does drain his energy and fill him with fear. This moment, where he must fight a god-like being while trying not to be crushed by large falling rocks, actually begins Cloud’s downfall in the fight. When he escapes the falling rock pile, he collapses and doesn’t regain strength until the memories of his friends re-empower him. Shots of his face during and before the rocks fall shows his desperation and fear.

Most of the implications that characters can be severely hurt or die comes from their emotional and physical reactions. For me personally, I find this much more powerful than movies that kill the majority of the supporting cast and thousands of civilians to try to convince me that its emotionally sterile and apparently invincible protagonist is somehow in physical danger. Cloud’s never stabbed, shot (without protection from sturdy glasses), or exploded until the end of the movie, but he does tire quite easily and is controlled by his emotions and illness. This means that for most of the movie, we’re left in suspense as to what his physical limits are until it reveals that he’s vulnerable to stabbing, bullets, and explosions. The only reason he survives these things is because his friends, particularly Aerith, help him.

Sure, maybe more people could die of geostigma to show that it’s more of a threat. And maybe having Loz, Yazoo, Reno, and Rude survive an explosion for the sake of visual flair was a bad idea. But how would killing Cloud or anyone else in the movie serve its themes? Cloud is already lamenting the deaths of two people. Why should he need to lament anyone else’s? At the end of the movie, Cloud chooses his friends and life over his memories of Aerith and Zack and acceptance of death. Sephiroth’s survival symbolizes that the Lifestream’s cycle of life and death, peace and peril will continue as it always has.

Finally, you say that the final fight scenes contradict the movie’s themes and ideas. Cloud’s friends disappear after the fight with Bahamut despite their presence being an important part of Cloud’s strength. The reason for this is probably because choreography is hard. As is, it’s stunning that so many characters fight Bahamut at once while still looking awesome and not degenerating into a confusing punching, stabbing, and sword swinging fest. One of the reasons that it works is probably because Bahamut is so large. The movie’s solution to needing to keep Cloud’s friends around without pouring time and effort into creating the circumstances and choreography for them to continue to fight is as elegant as it could be. Ultimately, the movie is about Cloud, and the majority of the film’s effort focuses on that. His friends are still with him on the sidelines during his fight with Kadaj, and when they completely disappear during his fight with Sephiroth, it heightens the danger because Cloud is apparently by himself again.

Considering how thematic this movie is, what we see on screen sometimes seems more representative of its ideas rather than of what is actually occurring. While it doesn’t make sense that Cloud’s friends would leave him to fight Sephiroth on his own, the final fight scene represents the idea that Cloud overcomes his doubts and saves the world with the help of his friends (i.e. his memories of them). As another example, what happens in the final scene of the movie is objectively ridiculous, but it perfectly conveys the idea that Cloud and the world have healed.

Anyway, if you made it this far, thank you for reading! Again, I really appreciated your treatment of this film and thought I would just bring another perspective. I think the fact that we can even argue about themes, characters, and filmmaking techniques with an action movie, video game-based movie, and fan service film is impressive. I’m looking forward to your Advent Children Complete review!

Unsolicited Comment: Why do action scenes suck?

Kingsglaive’s lack of conflict won as the subject of my latest Extra Life article, but a close runner up was its un-Final Fantasy-like visuals/art style and atrocious visual storytelling. Its fight scenes in particular are visually confusing and even contradictory to the audio and story. I know I’m just throwing out empty claims with no evidence here, but that’s because I’d still really like to write or vlog about it someday. At that time, I’ll back it up! In the meantime, I think this video on action scenes in general sums up at least part of the reason why Kingsglaive’s fights confuse, obscure, and bore. The same could probably be said for a lot of CGI, action movies actually.

RWBY Season 4

This is old news by this point, but the fourth season of RWBY is coming out now! You can watch it and all previous seasons for free on Crunchyroll. I recommend it if you have any interest in watching a full-CGI, anime-like series that isn’t an abomination.

Kingsglaive: The Void Noctis Left Behind Extra Life Article

Wait! I’m not done talking about Final Fantasy XV and Extra Life yet! Did you know there’s a massive Prince Noctis-shaped hole in Kingsglaive’s story? In my latest article, I talk about how Kingsglaive’s apparent pointlessness results from Noctis’ absence. It even includes argument-supportive fan fiction. O.o

For those of you who don’t know, Extra Life is like a marathon for charity, but instead of running or walking, you play video games to raise money for a children’s hospital of your choice. The official Extra Life event occurred on November 5, but you can raise money whenever you want year round. Check out the Extra Life website to learn more, donate, and sign up!