Unsolicited Comment: Antz – AniMat’s Classic Reviews

Another AniMat video response? I found some of his theories interesting and wanted to comment on them. So sue me!

In this video, AniMat reviews Antz. Having spent some time with Antz’s story and themes for The Philosophy of Antz video, I found it strange that AniMat proclaimed its story as barely present. He describes Z’s life as a worker ant who falls in love with a princess as a separate story from Z’s desire to leave his colony and travel to Insectopia. These sound less like separate stories and more like Act 1 and Act 2 of the movie. Act 1 introduces Z, the colony, and his feelings of not belonging. Z falls in love with Bala because it appears to him that she’s rebelling against her position in society, too. In Act 2, Z rejects the colony’s collectivist ideas and travels to Insectopia where he and Bala can be their own ants. The overall story is about Z finding his place in a society of overwhelming conformity. The film ends with Z proving the value of individualism in society. He finds his place here, in between the militaristic conformity of the colony at the beginning of the film and the complete independence and solitude in Insectopia.

AniMat also criticizes the characters for being avatars for the actors who portray them. This isn’t so much a criticism as it is pointing out that the actors were cast into roles that they are good at playing. People who don’t know the actors certainly wouldn’t think better or worse of the film because of them. I can’t see Daniel Radcliffe as anyone but Harry Potter, but I’m not about to criticize Horns for that. Similarly, Sean Bean and Lena Headey make Kingsglaive: Final Fantasy XV reminiscent of Game of Thrones, but I’d sooner criticize the movie for having morally reprehensible characters. Someone who’s very familiar with Woody Allen or the other actors in Antz might have trouble seeing past them, but that isn’t a mark against the script, the characters, or even the film. For someone like me, who recognizes only the actors’ names for the most part, I only hear the characters in Antz, and I thought they all worked well in carrying the film’s story.

Unsolicited Comment: Why Do People Think Animation is for Kids?

In another video from AniMat, he poses a theory about why people have misconceptions that animation is just for kids. He claims that everyone has a desire to be independent. Because the majority of animated films target children and families to maximize their profits, adults want to distance themselves from them to reinforce the image of their independence. It’s like virtue signaling except you’re showing people you’re an adult.

He claims that CGI films target kids and families to make up for the cost of making these expensive films. I’d actually never thought of this explanation for why we don’t see more adult-oriented CGI movies. It seems obvious, but thinking about it more, I’m not sure how true this claim is, at least for CGI-animated films. Just looking up some random movies (e.g. Madagascar, Star Wars: Rogue One, Guardians of the Galaxy, The Matrix, Frozen, Inside Out, Despicable Me, The Polar Express, Gravity), the cost of making 3D-animated films seems about the same as it is for making films that are mostly live action. Smaller studio animated films are in the $30-$75,000,000 range. Pixar, Disney, Robert Zemeckis, and Square Enix films are in the $100-$200,000,000 range. The Matrix is in the high eight-digit range. Marvel movies are in the $100-$200,000,000 range…

I suppose you could argue that you can buy a camera, get volunteers together, and make a decent live-action film for next to nothing, but it’d be much more difficult to create a high-quality CGI-animated film in the same way. Live-action films that don’t use CGI can also be much less expensive (e.g. The Fault in Our Stars – $12,000,000, Eternal Sunshine of a Spotless Mind – $20,000,000). This doesn’t explain how today’s most popular, nine-figure-budget, live-action films are comedies, dramas, or action films and target everyone from children to specifically adults when mid-eight-figure-budget animated films have been almost exclusively children’s/family comedies from the start.

The common story, as depicted in documentaries like Life After Pi and horror stories from former Sausage Party animators, is that animators are grossly underpaid, so these numbers probably don’t reflect the actual time and effort people spend to make these films. The point is, however, that I don’t think the case can be made so easily that animated movies aren’t as diverse in content as live-action movies because they’re expensive to make. They probably should be expensive, but they’re not.

I’m not sold on the idea that adult signaling is the reason animated films are perceived as children’s entertainment either. With the popularity of cartoons like modern My Little Pony, Steven Universe, and Gravity Falls; adult-oriented comedies like Family Guy, The Simpsons, and almost everything on Adult Swim; and movies like Despicable Me, the idea that cartoons are only for children seems like an outdated one. People in their 20s-30s and older willingly discuss their love of these films. I’ve certainly heard people express outrage at discovering, say, the R-rated Starship Troopers: Invasion movie is a CGI animated “children’s” cartoon, but acceptance of adults watching animated films seems more common.

I think there is a stigma around children’s/family CGI animation though. As much as I love CGI, I have no interest in watching most of them specifically because they look like generic children’s/family films. Though I enjoy them for their rarity, experimentation, and occasional ridiculousness, most adult-oriented CGI films have badly told or outright terrible stories. CGI is such a young medium that filmmakers still don’t seem to know what it’s for and how to use it. You’d think taking filmmaking techniques from 2D animation and live-action films and applying them to CGI would translate easily, but they don’t. The result has been many terrible and generic films and failed experiments and perhaps even this false perception that, in general, CGI movies are mindless films that only a child or an idiot could enjoy.

Then again, when I was little, I preferred A Bug’s Life to Antz. Now, as an adult, I prefer Antz (a film I suspect would be rated PG-13 if it were released today) to A Bug’s Life. So maybe something about the content of these films just tends to appeal to children more than adults.

Unsolicited Comment: Why Are Animated Films Cartoony Nowadays?

In this video, AniMat explains how he believes family movies also suffer from experimentation in the young art form of full-CGI, feature-length films. The latest trend in family movies has been to create what he calls “cartoony movies” instead of “animated films.” He claims that cartoony movies try to mimic seven-minute-long skit cartoons from the 1930s and 40s. Cartoony movies focus on animation, visuals, humor, and pop culture references over the script while animated films focus on the script.

I’m not sure about his cartoony movie category. For one, what could be placed in this category is as open to interpretation as what makes a movie bad. AniMat classifies Angry Birds as cartoony, but considering that Stefan Molyneux defended Angry Birds as a metaphor for today’s political climate, it could just as easily be an animated film. While it has pop culture references, its script apparently has a meaningful message. AniMat classifies Sausage Party as an animated film, but his own viewers place it in the cartoony category. And while AniMat praises Zootopia as an animated film, it’s also a formulaic Disney film in part powered by Frozen references and clichés.

Second, most of the films AniMat cites as cartoony are sequels, based on pre-existing franchises, or rip-offs. Even the films not easily classified as one of these are in an oversaturated market where everything looks like everything else. I’d say these films are bad, not because they’re experimenting, but because they rely too heavily on their audience’s knowledge of the world and characters, rely too heavily on current trends and pop culture, or don’t understand what made the base material they’re copying popular. The sequel trend isn’t unique to CGI movies. It’s a trend in many movies, franchises, and video games these days because of the economic climate. It’s easier to get an audience from a pre-existing fan base than to attract a new audience to an original concept. If these films really wanted to take risks and experiment, then they would get out of the family movie market.

Overall, I’m just not sure why these animated films need different labels for movies with “good” scripts and movies with “bad” scripts.