WebGL and three.js Demos

I finally got around to cleaning up and collecting together some of the projects I made in an Introduction to Computer Graphics course, something I’ve wanted to do for a couple years. Topics I explored include procedural generation, ik-rigging, and animation. The projects even include a Frozen-inspired snowman with a head that perpetually falls off and a flying table. You can find the demos and source code on the GitHub page here.

Sherry McKenna and the Origins of CG

https://www.youtube.com/watch?v=Qb3q0dnKnFo

It’s easy to find information about Oddworld and its creator Lorne Lanning. It’s more difficult, to the point of being comedic, to find information about Sherry McKenna. Most places on the Internet, including the Oddworld Wiki, describe her as only the co-founder of Oddworld Inhabitants and the executive producer of the Oddworld games. If I learned anything from researching Kaena: The Prophecy though, it’s that executive producers are very important. This sent me off on a search for information about McKenna, who I suspect is a somewhat unsung hero of Oddworld. I found this interview with her on the Oddworld website recently. Among other topics, she discusses what she does as a producer to help people complete projects and her part in the beginnings of computer graphics.