Advent Children: What’s Beneath the Fan Service (Part 3)
Hello once again, Final Fantasy VII: Advent Children fans! Have you ever read a review of Advent Children and wondered if the author actually watched the movie? How about listening to reviewers parrot common criticisms about the film only to finish by saying that they love it? How can this film be so amazing and so unique and still receive dominantly negative reviews claiming that it is everything it is not?
Advent Children: What’s Beneath the Fan Service is a three-part series in which I debunk common misconceptions about what is arguably one of the most important CGI movies ever made. Part 1 analyzed Advent Children’s story, characters, and themes. Part 2 discussed how the film tells its story through action. Now, part 3 speculates why Advent Children is so misunderstood and argues its importance in filmmaking history. You can find it here.
Thank you so much for reading. I hope this glimpse beneath the fan service gives you the courage to tell people why you love this movie and why they should love it, too. What does Advent Children mean to you?
I’d like to thank Jack Gardner and Extra Life for supporting this series. For those of you who don’t know, Extra Life is like a marathon for charity, but instead of running or walking, you play video games to raise money for a Children’s Miracle Network Hospital of your choice. The official Extra Life event happens November 4 this year, but you can raise money whenever you want year round. Check out the Extra Life website to learn more, donate, and sign up!
Kingsglaive vs Advent Children: Where Nonsense Originates
Transcript:
Kingsglaive: Final Fantasy XV and Final Fantasy VII: Advent Children get compared a lot. They both contain extravagant action scenes, were created by Square Enix, and are based on games in the Final Fantasy franchise. Both also receive criticism for having convoluted and confusing plots. But how justified is this comparison? In a previous video, I talked about how Kingsglaive’s visuals contradict its audio and its general visual chaos. Is that all that makes its story incoherent? Does Advent Children have the same problem with visual communication? Let’s compare three aspects of their stories to find out.
Both films feature protagonists with inner conflicts that they must confront. Nyx in Kingsglaive deals with the deaths of his mother and sister and his status as an immigrant… supposedly. The film shows the source of Nyx’s torment through a poster board in his room, which has photos of his family and characters likely drawn by his sister. Nyx also watches a cartoon on TV that features the same characters. Nyx, however, looks at these things with indifference… or maybe rage. Is he tormented, or is he just eating something? Stop changing the camera angle every two seconds!
He seems to have a fear that his past will lead to his death. Maybe? What prompted him to think this thought? He’s just sitting on the steps, and then, some guy falls out of the sky and vomits. Nyx hears his sister’s voice throughout the film, but these memories only cause mild inconveniences.
Similarly, guards only occasionally taunt his immigration status. The rest of the time he just plows through them. [“Hey, hey, hey, hey, hey, hey! Wait a minute! Stop!”] Despite the suggestion that he must overcome these problems, we don’t ever know why they’re problematic… except when he decides Princess Luna needs to know about his sister mid-chase scene.
In contrast, Cloud’s inner torment in Advent Children is clearly a problem that he must solve if he expects to survive the film. Cloud deals with the deaths of his friends Zack and Aerith and his affliction with an incurable disease called geostigma. He experiences intrusive visions from his past at inopportune times. He pushes his surviving friends away out of guilt. He feels pain and bleeds blue ink from geostigma. Cloud’s battle against his inner demons makes it difficult for him to fight the enemies resurrected from his past in reality. His inner problems integrate so well with his external struggles that battling his enemies and reuniting with his friends is synonymous with letting go of his past and finding his place in the present.
Kingsglaive and Advent Children also have bad guys that must obtain something important to fulfill their evil plans. In Kingsglaive, the empire Niflheim wants to steal the kingdom of Lucis’ Crystal, which it uses to defend its capital city Insomnia with a magical wall; obtain a magical ring from Lucis’ King Regis; kill and/or kidnap Lucis’ ally Princess Luna; and/or kill King Regis. If that previous semblance of a sentence didn’t clue you in, Kingsglaive doesn’t explain why Niflheim or Lucis care about any of these goals. Let’s look specifically at the Crystal, which at first glance appears to be the most powerful object in the movie. The Crystal is so important in fact that it’s the first thing that we see in the film.
Unfortunately, the scenes during which Niflheim steals it are so chaotic that they render its importance questionable at best. During a distraction peace treaty, Niflheim’s troops enter a smoky room outside the Crystal’s hold. [“The Crystal! They’re after the Crystal!”] The troops break into a room with a control board and a vault door leading to the Crystal. They blow up the control panel, which causes Insomnia’s wall to fall. [“The wall, it’s gone.”] Later, Niflheim’s chancellor and emperor watch one of their ships carry the Crystal away.
It sounds straightforward… until you mix it with King Regis’ battle against robots and a menacing suit of armor and Nyx’s fight with traitorous teammates and a giant octopus. Additionally, the Crystal doesn’t look like a crystal, and this movie doesn’t like to hold any of its shaky and poorly chosen shots for more than two seconds. There’s a reason why the characters narrate this entire heist. “They broke into a room with a… panel? Where’s the Crystal?” “What is this black thing covered in smoke?” [“The Crystal!”] “Oh, you mean this window divider is the Crystal?”
The aftermath doesn’t stress the importance of this event either. No one cares. Nyx and Luna point out that the wall has fallen before they return to killing traitors. The ambassador and the emperor of Niflheim talk about what happens next. “The Crystal…! Well, let’s go see if King Regis is still alive.” With the editing and cinematography, stealing the Crystal has as much weight as saving Luna from octopods and King Regis fighting for his life. In the end, do any of them matter? The Crystal’s gone. Regis dies. Luna throws herself out of an airship and yet is entrusted with a magic ring that no one can wear.
Advent Children’s antagonist Kadaj wishes to find the remnants of Jenova, an alien being that caused a catastrophe long ago. When Kadaj discovers the alien matter hidden in plain view, the film highlights its importance by making an event out of it. The possessor, Rufus, and Kadaj attract the attention of almost every major member of the cast when Rufus tosses Jenova’s remains off a building, and he and Kadaj jump after them in slow motion. Kadaj tries to grab the box out of the air while Rufus shoots at it.
This scene occurs between two fight scenes, but they all feel very different, which makes it stand out. This scene features a desperate few seconds dragged out into almost a minute. The previous scene shows Cloud rediscovering friendship power, and the next has a high-speed motorcycle battle. While we don’t know until the end of the movie what Kadaj will do with Jenova, the dramatic visuals in this scene foreshadow the importance of him obtaining it.
Finally, the protagonists in both films must follow the clues to reach their goals and solve problems. Nyx tends to just know things for no reason. [“Your hairpin. They’re tracking it. Give it to me.”] [“Pelna, get out of there! It’s a trap!”] At one point, Nyx discovers a pattern on an enemy monster and somehow makes the connection that it’s attracted to a hairpin that Luna wears despite neither of them bearing any resemblance to one another. Similarly, he somehow determines that a trap octopus monster is onboard an airship in response to his teammate observing enemy guards. These are relatively minor problems in comparison to Nyx’s unexplained faith that a suicidal woman, a ring that kills everyone who wears it, and an absent prince have more importance to the future that he wants to save than an entire city of people who might have lived in it.
In contrast, the characters in Advent Children know surprisingly little about anything. [“So what’s going to happen now?”] [“Where’s Mother?”] [“Kadaj, what is he?”] [“Who’s that?”] [“What’s this stuff about Mother?”] [“What do you mean?”] Cloud seems clueless as to how Kadaj will reincarnate Sephiroth right up until Kadaj shoves Jenova cells in his chest. He doesn’t know the cure for geostigma until he’s cured. He doesn’t even seem know what happens at the end of the movie. [“It’s like she said: ‘Wait here and Cloud will come back.'” …] The film provides visual clues for the audience to interpret what happened, but the characters don’t usually do this themselves, at least not audibly.
This final point sums up what Advent Children and Kingsglaive do that makes their stories confusing to follow. They depict two visual storytelling extremes. Advent Children shows all its clues but rarely interprets what they mean audibly while Kingsglaive states what difficult to decipher and non-existent visual clues mean even when that interpretation doesn’t make sense. I’ll let you decide if a blank stare is a preferable explanation to: [“Your hairpin. They’re tracking it. Give it to me.”]
So how do their fight scenes compare? That’s a subject for another video. Talk at you next time.
[“A man’s past is his pride.” “No, my pride is shaping the future.”]
Advent Children: What’s Beneath the Fan Service (Part 2) Response
Advent Children: What’s Beneath the Fan Service (Part 1) Response
Advent Children: What’s Beneath the Fan Service (Part 1)
You can find The Strife Manifesto here. It’s an interesting analysis of Cloud’s character in the game.
Advent Children: What’s Beneath the Fan Service (Part 2)
Hello again, Final Fantasy VII: Advent Children fans! Have you ever wondered what makes Advent Children’s high-speed motorcycle battles, giant swords, and physics-defying action awesome? What does this movie do that other action movies don’t? Would you believe that Loz throwing a motorcycle with his feet, friendship defeating Bahamut, and a gunshot wound threatening to kill Cloud all follow a consistent set of rules?
Advent Children: What’s Beneath the Fan Service is a three-part series in which I debunk common misconceptions about what is arguably one of the most important CGI movies ever made. Part 2, now up on the Extra Life Community website, discusses how Advent Children tells its story and defines its world through action, visual language, and efficient dialog. You can find it here. If you missed part 1, which analyzes the story Advent Children tells, you can read that here.
Feel free to spread this around! If you want more movies like Advent Children, don’t be afraid to tell people why you love it and why they should love it, too. Everyone needs to know what’s beneath the fan service.
For those of you who don’t know, Extra Life is like a marathon for charity, but instead of running or walking, you play video games to raise money for a Children’s Miracle Network Hospital of your choice. The official Extra Life event happens November 4 this year, but you can raise money whenever you want year round. Check out the Extra Life website to learn more, donate, and sign up!
Advent Children: What’s Beneath the Fan Service (Part 1)
Hey, Final Fantasy VII: Advent Children fans! Have you ever wondered if Advent Children is more than fan service? Do you question why you like a film known for its poor story, weak characters, and unrealistic action scenes? Would it surprise you to know that criticisms of Advent Children have little to no basis in reality?
Advent Children: What’s Beneath the Fan Service is a three-part series in which I debunk common misconceptions about what is arguably one of the most important CGI movies ever made. Part 1, now up on the Extra Life Community website, analyzes Advent Children’s story, characters, and themes under a lens that has little to do with the game it’s based on. You can find it here.
Feel free to spread this around! Fans and haters alike need to know what’s beneath the fan service.
For those of you who don’t know, Extra Life is like a marathon for charity, but instead of running or walking, you play video games to raise money for a children’s hospital of your choice. The official Extra Life event is on November 4 this year, but you can raise money whenever you want year round. Check out the Extra Life website to learn more, donate, and sign up!
Another Teaser on The Best Games Period
I got yet another shout out from Extra Life Community Website editor Jack Gardner on The Best Games Period podcast. With this much hype for my upcoming Final Fantasy VII: Advent Children article, it’d better be good, right?
You can listen to the podcast here. The teaser occurs at about 1:04:00, but listen to the full podcast for a discussion of Devil May Cry. Is it one of the best games ever, questionable voice acting and all? Listen in to find out!
For those of you who don’t know, Extra Life is like a marathon for charity, but instead of running or walking, you play video games to raise money for a children’s hospital of your choice. The official Extra Life event occurs on November 4, but you can raise money whenever you want year round. Check out the Extra Life website to learn more, donate, and sign up!
Extra Life Article Teaser on Best Games Period
I got another shoutout on The Best Games Period podcast. This time, the Extra Life Community Website editor Jack Gardner gives a quick teaser of my upcoming article on Final Fantasy VII: Advent Children. Hopefully, we can get it out in the next month or two for all to see. This is the same article I was talking about in Improvised Incoherence #1.5. Keep an eye out for it. It should be pretty awesome.
You can listen to the podcast here. The teaser occurs about 37 minutes in, but listen to the full podcast to learn about Oíche Mhaith, a strange flash game about a child’s experience of her abusive parents. It’s dark but interesting.
For those of you who don’t know, Extra Life is like a marathon for charity, but instead of running or walking, you play video games to raise money for a children’s hospital of your choice. The official Extra Life event occurs on November 4, but you can raise money whenever you want year round. Check out the Extra Life website to learn more, donate, and sign up!
An Experiment in Improvisation
I know it’s April Fool’s Day, but I thought you could all use a heavy dose of reality. 😛
Also, one of the questions I answered for this video spawned a lengthy answer, involving how reading reviews of Final Fantasy VII: Advent Children changed my perception of reality.