Advent Children: What’s Beneath the Fan Service (Part 3)

Tifa
Part 1 Part 2 Part 3

Originally published on the Extra Life Community website
Edited by Jack Gardner

Fans and critics of Final Fantasy VII: Advent Children alike have commonly perceived it as lacking a compelling story, complex characters, and purposeful fight scenes. When I decided I wanted to understand why I still loved the film in 2013, I didn’t expect the answer I found. The previous articles in this series debunked these major criticisms of the film by examining what story Advent Children tells and how it tells that story through action. This leaves the question, why did it take twelve years to notice that this film portrays the opposite of what everyone says about it? If these criticisms don’t have merit, or are at most overexaggerated, how did they originate? The dominantly negative reviews about Advent Children appear to spawn from its subtle and unconventional storytelling combined with misconceptions that it doesn’t have a meaningful story to begin with.

Advent Children frequently uses visual language, thematic imagery, and minimalist storytelling to convey its story and ideas. Movies communicate their stories visually through shot composition, lighting, costuming, video editing, and positioning of props and actors. These elements are called the film’s mise-en-scène. While films can also use verbal, written, and musical language to convey meaning, film theorists claim that as a visual medium, movies should tell their stories visually. Characters should speak less and do more. As a subscriber to this theory, Advent Children doesn’t always tell the audience what’s happening and what it means through dialog; it shows them through its mise-en-scène.

Sometimes Advent Children’s scenes seem more representative of the film’s themes and ideas than of what is actually happening. For example, the final scene in the movie where we see Cloud surrounded by orphans, townspeople, and friends, both dead and alive, after crashing through the roof of a church is ridiculous even in the world of Advent Children. This scene, however, represents Cloud’s reunion with his friends, his family, and the world. He has found happiness and is ready to accept life over his memories and thoughts of death. In an earlier scene, Cloud also finds himself in an equally ridiculous scenario. Menacing orphans surround him while Kadaj taunts him. It doesn’t make sense that orphans pose a threat to a superhuman like Cloud, but they represent his separation from the world and heighten the tone of helplessness in the scene. By isolating himself, Cloud’s made enemies out of the people he cares about in addition to having to fight his actual enemies and demons.

Advent Children Orphans

In general, Advent Children takes a minimalist approach to storytelling. It doesn’t repeat spoken information often. The film explains Jenova, Sephiroth, and materia only once, for example. It encourages viewing the film multiple times as opposed to spoon-feeding an obvious tale that viewers can see once and completely understand. While the film shows us all the information we need to understand the story, it doesn’t always put it together. The characters don’t have extensive conversations to analyze the pieces and find meaning in the outcomes.

These storytelling methods as used by Advent Children and other artworks rely to some degree on the viewer’s analytic skills and personal experiences, which has strengths and weaknesses. Advent Children gives the audience the respect and space to put its clues together themselves and incorporate their own experiences with Final Fantasy VII and real life into the film. This allows viewers to create their own powerful connections to the work either because it reminds them of personal experiences or because finding meaning in it takes effort and feels rewarding. Minimal storytelling, however, also opens the possibility that viewers will interpret the work in unintended ways. For example, audiences can interpret Advent Children’s narrative as meaningless nonsense. Viewers also may not be able to find intended meanings in the work because they don’t have the required experiences. Someone who’s never played Final Fantasy VII, for example, won’t see the similarity between Kadaj’s relationship with Cloud and Cloud’s relationship with Sephiroth. Someone unfamiliar with mental illness might not see it in Advent Children or might interpret Cloud’s character as clichéd. This doesn’t mean, however, that they can’t find meaning in the work through other experiences and clues from the film. Telling a story in this way can also make it impenetrable for casual viewers. Advent Children has plenty of action and fan service at its surface, but it takes work to see that it’s not just mindless entertainment.

Advent Children also has some specific problems that make recognizing that it has meaning difficult. Its purely thematic imagery, for example, creates plot holes that can’t be filled so easily. The director’s cut Final Fantasy VII: Advent Children Complete attempts to explain why the children and townspeople gather at the church at the end of the movie with an event even more ridiculous than the scene itself. Aerith, a dead woman, calls everyone on their cellphones, even the orphans, and tells them to go to the church… Similarly, Cloud’s apparent isolation in the final fight scene continues one of the film’s visual themes but doesn’t make sense in the story’s world, considering that his friends would never leave him to fight a worldwide threat on his own. Sometimes Advent Children withholds too much information as well. To a point, the director’s cut better explains Denzel and how he befriended Cloud, a character that struggles to display and accept affection.

Cloud

Viewers can easily miss this visual and minimalist storytelling, especially if they have preconceptions that the work doesn’t contain meaning. Unfortunately, Advent Children has an association with three types of movies known for poor storytelling: fan service films, photorealistic CGI, and video game movies. Reviewers say that Advent Children is obviously a “fan service film.” This term has two meanings, depending on the reviewer using it. First, these films tell a story that only fans will understand and appreciate. Second, fan service films have a bad story that exists only to show fans what they want to see, most often battles between characters from the base material. This labeling suggests that people who haven’t played Final Fantasy VII before shouldn’t even attempt to find meaning in Advent Children. At the same time, fans of the game claim that Advent Children can’t contain a good story because it sequels an already complete one. It doesn’t have any more story to tell. They also claim that it exists only to sell Final Fantasy VII merchandise such as the Crisis Core and Dirge of Cerberus video games, which came out at about the same time. Therefore, it’s meaningless fan service and merchandising.

Critics don’t provide enough evidence that Advent Children is any of these things though, and it’s really not obvious. Some people, like myself, watch the film with little to no experience with Final Fantasy VII or even Final Fantasy and find it enjoyable and understandable. A majority of this review examines a story that has little to do with the game and exists entirely within the film. Fans have as much difficulty decoding the superficial geostigma-Jenova-Sephiroth story as non-fans do, and anyone can understand the parallel story about a guy struggling with his past. In fact, many Final Fantasy VII fans complain that the movie doesn’t contain enough fan service. The film spends more time on Denzel and Kadaj, characters that don’t exist in the game, than it does on the game’s playable characters. Additionally, the short battle with Sephiroth ends rather suddenly for a film that supposedly exists solely to create an excuse for the fight to happen. The film also doesn’t add anything new to the Final Fantasy VII universe. It opens with the message, “To those who loved this world, and knew friendly company therein: this Reunion is for you,” but it simultaneously provides evidence that it’s not for fans only.

Advent Children seems more like a film that uses Final Fantasy VII as a medium to tell a story than a fan service film. It has elements that only fans can understand, but that doesn’t mean that everything else is incomprehensible. We don’t need Barret, Yuffie, and Cid’s backstory to understand that they’re Cloud’s friends and helped save the world two years ago, for example. The backstories clearly exist because these characters have distinguishing personalities. The movie simply chooses not to present the stories of its side characters and peripheral details like a lot of other movies choose to do.

Kadajs Gang

Fan service” can also mean gratuitous sex and violence. Advent Children features a cast of male characters that fit the pretty, sexy man stereotype found in many Japanese anime and relentless, sword-swinging action. When an anime doesn’t have anything interesting to say, it can resort to large-breasted women and effeminate men with partially open jackets and large swords to find an audience. Movies with these elements, however, can still have great stories and ideas to share. Hollywood has many pretty faces, but we don’t condemn all its movies as bad simply because the actors aren’t hideous. Fight Club isn’t critically acclaimed because it features Brad Pitt and two hours of men punching each other in the face. It tells an excellent story with an interesting commentary about life. Advent Children’s creators made the characters aesthetically pleasing (Who wants to look at butt ugly artwork?) but not radically different from their basic designs in the game. The film has a story and messages applicable to real life told through the action, pretty men, and Final Fantasy VII elements at its surface.

Reviewers have also classified Advent Children as photorealistic despite no one in the film looking like a real person. In the wake of Final Fantasy: The Spirits Within and The Polar Express, critics labeled Advent Children as yet another attempt at photorealism with a poor story. Unsurprisingly, critics complained that it didn’t look realistic enough. Characters don’t follow the real-world laws of physics, they don’t bleed, and the movie never tricks the audience into thinking that it’s live-action. No evidence suggests that Advent Children is or ever was meant to be photorealistic. The anime-influenced characters look too perfect and alien to be real. Like cutscenes in Final Fantasy games, Advent Children only presents the illusion of realism. The creators even state in The Making Of featurette that they didn’t want to make a photorealistic film. As co-director Takeshi Nozue says, “If it looked too real, then we might as well shoot it live.” Ignoring the laws of physics and not showing blood are stylistic and thematic choices that don’t affect the quality of the story. If we don’t expect Pixar films or video games to trick us into thinking that we’re watching real people, then we shouldn’t hold Advent Children to this standard either.

Finally, critics make claims about Advent Children simply because of its association with a video game. Video game movies generally don’t have great stories, but they can break this stereotype. Reviewers describe Advent Children as one long cutscene, which suggests that it doesn’t contain enough information on its own to tell a story. Everything about its story, its themes, and its characters except a few details in this analysis comes from the movie. Other reviewers have called Advent Children a series of cutscenes. This description just applies a video game term, cutscenes, to the elements that make up all movies, scenes. This metaphor doesn’t contain any information about whether the movie is good or bad. Some argue that the film can’t engage the audience because it’s not a video game. Depending on the gamer, cutscenes in games are either a reward or an annoyance, and Advent Children shows an hour and a half of beautiful visuals without requiring the player/viewer to do anything. It’s true, movies don’t reward strategic button pressing. The reward lies in finding meaning in their visuals and audio.

Advent Children Crazy Flowers

Advent Children defies all these descriptions and criticisms because it’s unlike anything ever created. Beowulf defines technology porn, a photorealistic spectacle brimming with graphic sex, gore, and violence. A series of cutscenes accurately describes .hack//G.U. Trilogy, a film obviously missing crucial explanation and character development that would usually occur during gameplay. Similarly, a long cutscene describes Kingsglaive: Final Fantasy XV, a film that doesn’t even explain what problem its characters must solve because it’s in the game. Tekken: Blood Vengeance, a film that contains a ridiculous plot that ties together apparently pointless fight scenes between characters from the game, is one type of fan service film. .hack//Beyond the World, a film that loses itself in .hack lore without explaining why it matters to the protagonist, demonstrates another. Elysium (2003) shows what terrible but brief dialog combined with a terrible story looks like. Want to know what Advent Children would sound like had it explained everything in excruciating detail? Watch Ark (2005). Kaena: The Prophecy makes a sincere but novice attempt at using a video game world to tell a story, what Advent Children near perfects.

While Advent Children takes inspiration from Japanese anime and live-action films, it uses CGI to its full potential to tell a story in its own way. It doesn’t use cell shading to mimic hand-drawn 2D animation like Appleseed, nor does it try to mimic live-action like The Polar Express. It avoids the uncanny valley without severely deforming its heroes like A Christmas Carol does. It retains the illusion of realism and humanity even when the characters defy the laws of physics. It entertains without resorting to excessive sex or violence like Starship Troopers: Invasion or Sausage Party do. It’s an art film and drama disguised as an action movie. It tells a thoughtful and universal story through elements from a video game. It uses CGI’s strengths to create choreography, characters, environments, and camera work that would be extremely difficult to recreate in any other medium, but it doesn’t discard basic filmmaking and narrative techniques. It creates a visual spectacle but never forgets that first and foremost it must tell a story. In a fledgling art form that struggles to tell any kind of meaningful story outside of children’s entertainment, Advent Children is one of the most important CGI movies ever made.

Cloud and Sephiroth

Even with its uniqueness, Advent Children can still be judged and analyzed as a movie. It contains a story with characters, conflicts, and themes. It has spectacular battles as an action movie should, but it also conveys a meaningful narrative through its mise-en-scène both inside and outside the action scenes. While it has flaws, they don’t immediately discredit the film as a pointless visual spectacle.

Advent Children has never been treated as a work of art or even as a movie though. It’s viewed through the lens of fan service, visual spectacle, and video game bonus material. It’s judged as a bad movie because it doesn’t contain enough fan service, isn’t realistic enough, and is based on a video game. None of these complaints address whether Advent Children tells a thoughtful story that connects with viewers, uses filmmaking techniques effectively to convey meaning, or doesn’t do either. And that’s a shame. From what I’ve seen, Advent Children makes the best use of known filmmaking, storytelling, and animation techniques to tell a fantastic, mature, and human story through CGI out of all films in its class.

That’s why people love this movie. That’s why it never fails to make me smile. Now I no longer ask, “Why do I like Advent Children?” Now I ask, “Why shouldn’t I like it?” I hope you’ll ask these questions, too. The film could mean something different to you as a Final Fantasy VII fan or as a person than it does to me. If you don’t like Advent Children, I hope you, too, will ask yourself why. Is it genuinely a terrible movie, or does it just disappoint some Final Fantasy VII fans and moviegoers? And, of course, if you’ve never seen it, watch it. Playing the game first is optional. Advent Children isn’t perfect, but it’s worthy of criticism and analysis. It has so much to say, and filmmakers have so much to learn from it.

What does Final Fantasy VII: Advent Children mean to you?

Advent Children: What’s Beneath the Fan Service (Part 2)

Cloud and Buster Sword
Part 1 Part 2 Part 3

Originally published on the Extra Life Community website
Edited by Jack Gardner

Since its release in 2005, Final Fantasy VII: Advent Children has attracted negative reviews about its story, characters, fight scenes, dialog, and fan service. For fans of the film like me, defending it seemed an unthinkable, if not impossible, task. This made it all the more surprising when I dared to look closer at these criticisms and found baseless claims and exaggerations instead. The previous article in this series refuted arguments that Advent Children doesn’t contain a strong story or compelling characters by outlining the story it tells, examining the protagonist Cloud and his relationships, and exploring some of the film’s many themes. Critics may be quick to point out that even if the film contains a story, deeply flawed storytelling obscures it. They say Advent Children contains an excessive amount of meaningless action scenes strung together with weak and brief dialog. In reality, its action scenes are as important to understanding the story and world as the characters’ efficient and purposeful conversations.

Many critics of Advent Children claim that the film’s excessive fight scenes contain only action-packed fan service. These visually stunning scenes allegedly have nothing at stake, no indication that characters can die, no physical limitations, no change in energy from fight to fight, and no purpose in the story. To the contrary, the fight scenes build the world, advance the story, and develop the characters in parallel with the battle. The visuals not only look wonderful but also contain a wealth of information.

Advent Children doesn’t use the physics that we know, but it still has rules that it defines and follows. What the characters can do and their limitations are established in the fight scenes. In the first battle of the movie, the antagonist Kadaj sends his brothers Loz and Yazoo to fight Cloud. The combatants introduce motorcycle battles, summoned monsters, and physics-defying action. Cloud gets his goggles shot off his face at point blank, but the scratch it leaves behind hints for the rest of the film that he isn’t invincible. The following fight between Loz and Cloud’s friend Tifa demonstrates the characters’ high jumping abilities and superhuman strength. While Tifa can take wooden benches to the face, electrocution is her weakness as is being punched with enough force to destroy a concrete pillar. Next, Cloud has a mystical weapon battle with Kadaj’s gang where we see the magical and destructive capabilities of materia. Cloud blocks bullets and magic with a sword, but he tires rather quickly. These first three scenes also establish that the bad guys pose a threat because Cloud and Tifa lose them all.

Advent Children Friendship

The tide changes during the fight with the monster Bahamut, which introduces friendship as an element of combat. Cloud’s friends demonstrate their differing skills and how they compensate for one another’s weaknesses. Cait Sith is quite useless, riding on Red XIII’s back the entire fight, but he provides moral support and comic relief. Barret saves Cloud’s foster son Denzel, but he can’t high jump and periodically needs to be saved himself. Red XIII saves Cid from plowing face-first into a pillar. Cid saves Yuffie from an energy blast. Cloud saves Barret from falling debris. And all of them together with divine assistance from Aerith help Cloud defeat Bahamut, the first win of the movie.

Cloud, Loz, and Yazoo’s motorcycle chase and the following sword fight between Cloud and Kadaj cement these rules in place by using every element that we’ve learned about from all previous battles: high jumping, motorcycle battles, materia, divine assistance, friendship power, etc. In the final battle, Cloud’s true enemy Sephiroth reveals that he has abilities that we’ve never seen before. He can fly and apparently manipulate the weather without materia. Cloud, however, is still bound by the rules. He tires easily, feels afraid and uncertain, and requires his friends’ assistance to survive.

The film doesn’t define how characters die, but it does use other means to endanger them. Because the characters don’t often give the bad guys the chance to injure them, danger mainly comes from their reactions and emotions. Falling debris scare Barrett and Cloud. Cloud fears separation from his sword in battles, and geostigma pains him. His friends flee and exclaim from various threats during the battle with Bahamut. These human reactions, the humanity of Cloud’s personality and struggles at the center of the film, the fantastic action scenes, and the lack of information combine to leave us in suspense. How human are these characters? Withholding violent acts actually makes Sephiroth stabbing Cloud and Yazoo shooting him at the end of the film more shocking. Even when Cloud survives, the movie heavily implies that it was only because Aerith helped him.

Cloud and Kadaj

Advent Children’s action scenes are scenes, integral to advancing the plot and developing the characters. Loz, Kadaj, and Yazoo introduce themselves in the first fight scene by toying with Cloud, which shows their childish personalities. By the end, Cloud still doesn’t know what they want, but he knows that they pose a threat. Tifa’s battle with Loz begins with neither of them taking each other seriously, but by the end, Loz easily outmatches Tifa and kidnaps Barret’s daughter Marlene. The next battle features Cloud trying to save the city’s orphans, but it ends in miserable failure, confirming to him his uselessness. After regaining his confidence in the fight with Bahamut, Cloud attempts to show in his sword fight with Kadaj that he doesn’t need his friends while Kadaj attempts to prove that he doesn’t need Sephiroth.

Each battle also heightens the stakes. In the first action scene of the film, Cloud must fight only to save himself. Tifa then fights Loz to save herself and Marlene. After that, Cloud fights Kadaj’s gang to save the city’s orphans. Cloud and his friends fight Bahamut to protect the entire city. Then, Cloud chases Kadaj to prevent him from using Jenova’s remains to resurrect Sephiroth, which could lead to the world’s destruction. Finally, Cloud fights Sephiroth, a god-like being, to save the world.

The cinematic choices during fights make the choreography a spectacle, which is an important aspect of any action movie, but they also define the characters’ locations in space, show what they’re doing, and convey their feelings and thoughts. Compare the shots in Advent Children to a bad action movie full of shaky camera angles, two-second-long shots, and close-ups (e.g. Kingsglaive: Final Fantasy XV) where it’s difficult to tell what’s happening or why. Advent Children does use disorienting camera work, such as in Cloud’s battle with Sephiroth, but only to convey confusion and fear. Otherwise, it shows almost everything, including some imaginative choreography that compliments the characters and story.

Cloud and Sephiroth

Combatants don’t shout cheesy catchphrases to announce what they feel or what they want to accomplish. They communicate this information almost entirely through visuals. The following are just a few examples. During Cloud’s attempt to rescue the orphans from Kadaj’s gang, Cloud shifts his attention from Loz and Yazoo to Kadaj, his true target. The camera zooms in on Kadaj’s face, and Cloud attacks. In the motorcycle chase later in the movie, Kadaj flees from Cloud with Jenova’s remains in hand. He takes the upper road when the superhighway splits. Loz rides up alongside Cloud and attacks, preventing him from taking the same path. In the final fight scene, Sephiroth darkens the sky with a flick of his wrist; Cloud grimaces fearfully and grips his sword tighter. The characters seem to have conversations without saying anything at all. Only so much can be conveyed through facial expressions and body language, but they say more than: “I’m going to kill you!” “No, I’m going to kill you!”

Advent Children explains what it can’t show with clever and to-the-point dialog that reviewers complain is terribly written. Sure, it has weaknesses, but overall, the dialog is some combination of real, efficient, informative, and thought-provoking. The characters don’t sobbingly spew their backstory in a futile attempt to make us care, explain concepts that everyone in the scene already knows, inject catchphrases into everything they do, or announce what they will do instead of, you know, just doing it. Characters don’t have much chance to sound insincere because they rarely speak. And when they do converse, they do so purposefully. Make fun of “dilly-dally, shilly-shally” all you want; it’s part of a real conversation about a real-life problem said much more efficiently.

The majority of the dialog in the film exists to explain Final Fantasy VII concepts, but it performs double duty by developing the characters at the same time. In a scene near the beginning of the movie, for example, Cloud and Rufus talk about the Shinra Power Company, geostigma, Jenova, and Sephiroth. The tone of the conversation simultaneously shows Cloud’s love-hate relationship with Shinra. Cloud treats Rufus coldly, constantly cutting him off and questioning him. He jabs at Rude and Reno, who seem like loveable goofs, and hesitates when Rufus suggests that Shinra wants to atone for its past sins.

Reno and Cloud

Some dialog simply provokes the audience to think about the film beyond its superficial action-oriented, Final Fantasy VII-enhanced plot. For example, Cloud’s friend Vincent asks, “Cloud, are you sure this is about fighting?” Sephiroth says, immediately before he disappears, “I will never be a memory.” And Cloud ends the film with, “I know. I’m not alone. Not anymore.” A film adorned in fan service almost requires lines like this if it wants to make the audience aware that it has anything important to say.

The dialog stumbles most when it explains concepts and does nothing much else, but even then, it’s efficient. At one point, Kadaj obviously explains materia as if nobody in the scene knows already, but the film had to explain it at some point and doesn’t spend much time on it. Compare it to the director’s cut, Final Fantasy VII: Advent Children Complete, where this scene turns into two minutes of equally cringe-worthy dialog featuring Kadaj and Loz explaining everything they’re about to do and re-explain.

The overview of Final Fantasy VII at the beginning of the film receives criticism for existing, not explaining enough, and containing awkward dialog. Overviews are necessary refreshers for newbies and veterans alike and difficult to write well in general, not a fault of Advent Children in particular. Like the rest of the film’s spoken information, it provides the bare minimum needed to understand the plot.

Advent Children’s fight scenes look spectacular because they contain so much information about the story, characters, and world. The script intentionally keeps the dialog short to highlight where the story really shines in the film’s visuals and the characters’ actions. This explains how Advent Children tells its story, but it doesn’t explain why it took over a decade for anyone to recognize it. Why has no one ever discussed Advent Children’s use of visual language if it’s as excellent as I claim? Is this film so opaque? The final part of this series will examine the misconceptions surrounding Final Fantasy VII: Advent Children that stifled the conversation about its story and storytelling techniques before it even began.

Advent Children: What’s Beneath the Fan Service (Part 1)

Aerith and Zack
Part 1 Part 2 Part 3

Originally published on the Extra Life Community website
Edited by Jack Gardner

I always took it for granted that I couldn’t defend my illogical love for Final Fantasy VII: Advent Children. I didn’t even complete a Final Fantasy game until after I saw Advent Children. I was an aspiring writer with a guilty pleasure; I enjoyed a movie that had a nonsense plot and weak characters. Half the Internet labeled me a fangirl, pining after meaningless action scenes, technology porn, effeminate men in black leather, and an emo protagonist. The other half of the Internet, however, loved the movie as much as I did, but no one could defend why, besides citing its obviously spectacular visuals, action, and music.

Then, in 2013, I asked myself, “Why do I like Advent Children?” It had been my favorite movie for eight years. I’d just graduated with a bachelor’s degree in media arts. Five years of studying filmmaking and films praised as the greatest ever made had failed to dislodge a video game-based, action movie from its prestigious place in my mind. In the wake of Avatar, Pixar movies, films receiving rave reviews, Advent Children remained. The nostalgia glasses, if they even existed, refused to fall off. After all this, I wondered why I should continue to accept that Advent Children didn’t mean anything.

I began a journey of self-discovery to find the most action-packed, realistic, adult, and oddball movies CGI had to offer. Even before Advent Children, computer animation had fascinated me. As a kid, I watched A Bug’s Life until I could recite every line. I loved pre-rendered video game cutscenes, particularly from the Oddworld series. Surely, if I liked Advent Children only for the graphics, I should like Final Fantasy: The Spirits Within. If I liked its action and PG-13 rating, then I should like Beowulf. If I liked its originality, then I should like a CGI movie with an original story like Vexille. From the mainstream 9, The Polar Express, and Kingsglaive: Final Fantasy XV to the lesser-known Elysium, Tekken: Blood Vengeance, and Kaena: The Prophecy to the cell-shaded Japanese imports Appleseed and Dragon Age: Dawn of the Seeker, I’ve watched them all, as many as I could find. While I found each of them beautiful in their own way, none of them affected me as profoundly as Advent Children had. I began tearing them apart to figure out how they worked or didn’t work. Each film taught me a little more about Advent Children until I finally understood it.

Contrary to what almost every reviewer says, Advent Children contains a complete and masterfully told story; its greatest weakness and greatest strength lies in subtlety. As an action movie, Advent Children builds its world, develops its characters, and tells its story with action. Believe it or not, its stunning cinematography and fight scenes contain a wealth of information in addition to looking flashy. The film’s visuals and short but to-the-point dialog contain everything we need to know to understand the story and characters. As expected, this visual and minimalist storytelling requires the viewer’s attention. Fortunately, its beautiful artwork encourages multiple viewings to absorb the details.

Kadaj And Cloud

Unfortunately, misconceptions of Advent Children often result in critics prematurely discarding it and unfairly describing it. Non-fans of Final Fantasy VII discard it as incomprehensible on the assumption that the story exists in the game or not at all when it is really in the frame. Fans discard it without examining its merits because it sequels a story that didn’t need one or has too much or not enough fan service.

A film based in the Final Fantasy VII universe must exist solely for fans.

An action movie that defies physics must not have any rules.

This film is a visual spectacle; therefore, it must not contain thoughtful content.

Advent Children is just an unrealistic cartoon that shouldn’t be treated seriously.

In truth, Advent Children defies the stereotypes of every label applied to it: fan service film, video game movie, photorealistic CGI, cartoon CGI, action movie, original science-fiction story, etc. The film is all of these things and none of them. It achieves something completely unique that has never been done so well by any other CGI movie. It tells a dark, thoughtful, and human story with computer graphics. Advent Children is a work of art disguised and discarded as fan service.

At a glance, Advent Children appears to have spectacular action, emo characters, and no sensible plot, but closer examination reveals the film’s universal story and devastatingly human characters. Reviewers say that Advent Children’s convoluted, nonsense plot exists only to tie together its action scenes and that only Final Fantasy VII fans can understand it. While the story that defines Advent Children’s setting is somewhat complex and heavy with Final Fantasy VII concepts, the protagonist’s story isn’t, and the movie provides enough details that anyone can follow along.

Sephiroth

Two years ago, a super-soldier named Sephiroth attempted to destroy the planet as revenge for the experiments that made him. The Shinra Power Company created him among a special group of warriors known as SOLDIER to defend itself against rebels who disagreed with their transformation of the planet’s life force, known as the Lifestream, into energy. To give them strength, Shinra infected its warriors with the cells of Jenova, an alien being that caused a catastrophe long ago.

A group of rebels, the film’s protagonist Cloud among them, and the Lifestream itself managed to stop Sephiroth, but two years later, not all is well. A terminal illness called geostigma sweeps through the population, and three mysterious figures, Kadaj, Yazoo, and Loz, appear. Their leader Kadaj reveals that those with geostigma inherited Jenova’s power and will to destroy the planet just as Sephiroth did. Kadaj claims that they need cells from Jenova’s remains to fulfill this prophecy, and he believes that Shinra holds them in their possession. Since the destruction of Shira’s power plant, only its president Rufus and a handful of employees, Reno, Rude, Elena, and Tseung, remain. When Rufus refuses to cooperate, the search for Jenova, which Kadaj and his brothers call Mother, turns to a monument erected by Shinra. Using materia, spheres forged in the Lifestream that allow users to perform magic, Kadaj summons a monster called Bahamut to destroy the monument. After they search the rubble to no avail, Rufus reveals that he holds the remains in his personal possession. He finds the periodic cycle of attempts to destroy the planet amusing because they all inevitably fail. To taunt Kadaj, he tosses the remains away. Kadaj manages to save some of the cells and uses them to become Sephiroth reincarnate.

This may sound like something only the most dedicated of Final Fantasy VII fans would care about, but like the convoluted plots of most Final Fantasy games, this alien story serves as the setting for a much more human tale. Despite fighting alongside those who saved the world two years ago, the protagonist Cloud can’t forget the people who died along the way, especially his mentor Zack and his friend Aerith. He made a promise to Zack that he would live out both their lives, and he wants to make up for his failure to protect Aerith. But now it seems he will not be able to do either. After contracting geostigma, Cloud retreats from his friends and makeshift family, believing that he will die as a worthless person. He can’t even save his foster son Denzel, who has also contracted the disease.

Yazoo and Loz interrupt Cloud’s plans for a quiet death when they attack him out of nowhere. Shinra also offers him an opportunity to help them deal with the three violent teenagers. Initially, Cloud refuses, remembering the company’s questionable business practices, but he’s eventually forced into the conflict when the trio kidnaps Denzel and his friend’s daughter Marlene. Cloud’s attempt to free them ends in failure, but Marlene manages to escape. After receiving a lecture from Marlene and his friends Tifa and Vincent, Cloud formally decides to make an effort to live and seek forgiveness. In response to his newfound determination, Aerith, who has become a god-like being in the afterlife, reveals to him the cure for geostigma, water infused with the Lifestream. The fight to stop Kadaj’s malevolent plot goes well until Cloud finds himself again alone and facing the worst of his past: Sephiroth. Thoughts of those he wishes to protect, however, empower him to finish the fight and save the world. In the end, surrounded by the people he’s saved, Cloud accepts the opportunity to heal his foster son’s geostigma himself.

Tifa And Cloud

Yes, Advent Children is about a guy struggling to process his past and find his place in the present, but herein lies the major source of discontent about the film’s characters. Many people complain about the film’s focus on Cloud, his angst-ridden teenager personality, and the lack of development or presence of other characters from the game or otherwise. These complaints have some merit, but as is, Cloud’s surprisingly human character colors the entire film, its characters, its themes, and its battles. Cloud is a fascinating choice of protagonist particularly for a CGI action movie, a medium proliferated with seemingly invincible protagonists that can’t even be hindered by their own supposed weaknesses. Cloud is beyond physically strong as expected but otherwise incredibly flawed. He’s mentally scarred, physically ill, easily exhausted, and emotionally distraught. These problems constantly plague him in his fight to save himself and the world. Images from his past haunt him, pain and exhaustion collapses him, and fear alienates him. He saved the world two years ago only to be struck down by an incurable disease. He can jump super high and wield swords as tall and wide as himself, but a gunshot and a stab wound threaten to kill him at the end of the movie. Forget about fighting the bad guys; he struggles to find the strength to fight. Cloud possesses inhuman abilities but retains human weaknesses.

Cloud evokes real-life mental illnesses like depression, anxiety, OCD, and PTSD. He saved the world and no one blames him for the people who died, but he still sees himself as a failure. Despite his physical strength, he doubts his fighting abilities. Like people with depression, Cloud rejects or fails to internalize his successes and good qualities. He lives in a world that doesn’t need soldiers anymore, but he operates a delivery service with a motorcycle that has built-in sword racks as if the fight two years ago never ended. Intrusive flashbacks of enemies he once fought and people he lost plague him. These symptoms seem like PTSD. Aerith watches over him as a god-like presence and persistent reassurance that everything will be okay. He’s surrounded by friends who adore him and want to help him. But Cloud remains afraid that someone else will die and uncertain in his abilities like someone with anxiety or OCD, who can’t shake the feeling that something is wrong. He chooses loneliness and death at the start of the movie because he’s tired of hurting and doesn’t believe that anyone should care about him. Tifa and Marlene’s frustration with him mirrors the frustration and helplessness felt by loved ones of the mentally ill. Despite the fantastical world that Cloud lives in, he faces some of the most devastating and common of human problems.

Cloud doesn’t just experience sadness and anxiety though. Like most people with or without mental illness, he experiences a range of emotions like embarrassment, happiness, frustration, cockiness, impatience, disgust, relief, and determination. Cloud feels and talks about sadness and anxiety most often, but emotes much more when he deals with enemies, particularly in the heat of battle. This makes sense. Enemies pose a physical threat that Cloud knows how to handle. To varying degrees of success, he can fight physical problems to escape his seemingly unsolvable inner torment. Sometimes fighting only makes him more scared, but when it works, he can feel something other than sadness and fear. Cloud snarls angrily when Loz taunts him. He smiles cockily when his friends let him deal with Kadaj alone. He squints in disgust when Reno mentions resurrecting Shinra. He grimaces with determination as he and Kadaj slide down a rocky hill, but when he slides to a stop and Kadaj pulls ahead, his face returns to a moody frown. The reaction shots in the film round out Cloud as a person.

Advent Children Rain

By melding its somewhat convoluted geostigma-Jenova-Sephiroth plot with Cloud’s story, the film invites interpretation. For me, much of it is about mental illness, which I’ve dealt with most of my life. Kadaj and Cloud explore methods of coping with mental illness. In the beginning of the movie, Cloud chooses to hide his pain and isolate himself from others. Meanwhile, Kadaj, a child damaged and angry from love he never received, chooses to inflict his pain on others and seek companionship. Under the guise that he will heal them, Kadaj seeks out orphans infected with Jenova cells, the closest that he can get to his Mother. He instead indoctrinates them with his own hatred for the world. As the movie progresses, Cloud decides to face his pain in the hopes of healing and reunite with his friends. Kadaj allows his pain to control him and seeks isolation. While Cloud allows Aerith and his friends to heal and strengthen him, Kadaj rejects healing and embraces his pain, seeking solitude with Jenova’s dead remains. Eventually, he allows his hatred to consume him and becomes Sephiroth, a murderer as opposed to a mere torturer. Ultimately, Cloud chooses to live, and Kadaj chooses to die.

For most of the movie, Cloud appears to always be alone while Kadaj bares the appearance that he always has company, but this doesn’t reflect their true states. In every scene, the audience sees Cloud listening to his friends over the phone, receiving divine assistance from Aerith, or accepting help and support from his allies. He feels alone, but he’s never really alone. It takes him most of the film to realize this himself. Meanwhile, Kadaj surrounds himself with children who obey his will, hostages who ultimately betray him, and dead alien remains. Despite all his talk about family, Kadaj wants to be his Mother’s only child and is essentially always alone with only himself for friendly company. Even when he’s with Loz and Yazoo, the three of them comprise the remnants of one person: Sephiroth. Only at the end of the film do we see Kadaj as alone as he is in reality.

Other themes that run through the movie include life, the cycle of life and death, and reunion. For how many action scenes the film contains, it shows surprisingly little blood, gore, and death. All the side and main characters live except for Kadaj, Loz, and Yazoo. Even Sephiroth lives. The film doesn’t glamorize the deaths and injuries onscreen from a monster attack on the city or geostigma. It acknowledges that people die and get hurt, but focuses on showing that more people live as if to say, “Yes, bad things happen, but it’s not the end of the world.” Cloud’s survival at the end of the movie doesn’t mean he solved all his problems. Sephiroth survives, symbolizing that the cycle of life and death, happiness and sadness will continue. For now, Cloud averted the crisis. Perhaps someday, another problem will drag him down, but it will get better again as long as life continues.

Advent Children Reunion

Despite all the battles he fights, violence doesn’t heal Cloud; reuniting with people does. Violence damaged him, and it almost kills him at the end of the movie. The kind acts Cloud performs throughout the film lead him to a reunion with his family, his friends, the people of the world, and finally happiness. Cloud discovers Tifa after she loses a fight to Loz. Holding her reminds him of the family he left behind. When he takes Marlene home after she escapes Kadaj’s gang, he returns to his friends to fight alongside them. Cloud sits with Kadaj as he dies, and they both share a sense of relief with the city’s inhabitants when healing rain sent from Aerith falls from the sky. Finally, after Cloud heals Denzel, he glimpses Aerith, walking among the living once again. Seeing her restores his faith and happiness.

Even someone as flawed and damaged as Cloud can survive, find strength, and feel happiness. Perhaps he’ll never be able to do this without his friends, but that’s okay. These messages may sound cheesy, but they can be important to say for those who suffer from mental illness and other adversities where seeing the good things in life is so difficult. I could go on and on about Denzel, family, the salvation of children, and the film’s occasionally bizarre imagery. Final Fantasy VII fans such as Glenn Morrow, Il Neige, and Jirard Khalil have analyzed the film to find meaning through their experiences with the game as well, but I’d better stop here because in an hour and a half, this movie speaks volumes.

Despite what reviewers say, Advent Children clearly has a story with conflicts, characters, and themes that relate to real-world human experiences. While critics may suspect or even recognize that the film has these elements though, they continue that how the film tells this story is the problem. Its excessive fight scenes and short, badly-written dialog hints that novice filmmakers padded a short film with an hour of senseless but cool-looking fight scenes. Are the battles really pointless distractions though? Part two of this three-part series will reveal the genius behind Advent Children’s action-packed madness.

Final Fantasy XV: The Void Noctis Continued to Leave Behind

Empty Coleman Chairs

Originally published on the Extra Life Community website
Edited by Jack Gardner

“Listen to my story.” Tidus, the protagonist of Final Fantasy X, opens the game with this line, and his voice carries its compelling tale to a thrilling conclusion. Fifteen years later, Square Enix released Final Fantasy XV and bet its protagonist Prince Noctis had a voice strong enough to carry a media franchise. The movie Kingsglaive showed Noctis’ home. The anime series Brotherhood introduced Noctis’ friends. The Omen trailer revealed Noctis’ worst nightmare. Final Fantasy XV would tell Noctis’ story… or would it?

Beware: this in-depth analysis of Final Fantasy XV contains spoilers.

Like how Tidus propels Final Fantasy X’s narrative, Noctis powers Final Fantasy XV’s. Almost every entry in the Final Fantasy XV franchise reflects his importance. The Omen trailer, which stars Noctis, depicts one of the series’ strongest creative visions, and his exclusion from the prequel movie Kingsglaive resulted in its pointless and convoluted story. Given this logic, Noctis’ story should be the franchise’s crown jewel, but many don’t even classify it as a good story in general. Unfortunately, the void Noctis left in Kingsglaive doesn’t end when the game begins. Noctis’ physical presence fails to compensate for his mental and emotional distance from the game’s events. Despite his appearance, he primarily functions as a vessel for the player. Such protagonists serve many games well, but when the story’s world, characters, and purpose rely on the protagonist’s actions and personality rather than the player’s, his absence spells disaster. Final Fantasy XV has many intriguing ideas and great potential to tell a rich story, but Noctis’ emptiness riddles it with character arcs that go nowhere, contradictions, and confusion.

Noctis Lucis Caelum begins as a sheltered prince selected by a magic crystal to purge the world of darkness. As part of a peace treaty between Noctis’ kingdom of Lucis and the empire Niflheim, King Regis sends Noctis to wed his childhood friend Princess Luna, or so Noctis believes. He embarks on his quest in high spirits with his loyal friends and bodyguards Ignis, Prompto, and Gladiolus, but with his journey barely begun, Noctis discovers the forces of Niflheim have destroyed his home and killed his father. Regis expected their betrayal and only sent Noctis away to protect him. Frustrated and distraught, Noctis wonders why Regis only smiled as he left without saying what Noctis needed to do as Lucis’ sole heir or as the crystal’s Chosen. Advisors and guardians tell Noctis to gather his ancestors’ powers and earn the favor of the Six gods to fulfill the prophecy his father died to help him achieve.

In response to the tragedy, Luna begins summoning the Six for Noctis to impress: Titan, Ramuh, Leviathan, Shiva, Bahamut, and Ifrit. As the Oracle, she speaks to the gods for the Lucian king. Before she can complete her duty though, Niflheim’s chancellor Ardyn Izunia stabs her to death. Greif-stricken, Noctis pauses his quest to visit Luna’s home Tenebrae, but his decision strains his friendship with his three companions. Additionally, his ancestors’ Ring of the Lucii, which Luna delivered to Noctis before her death, burdens his mind. Noctis begins seeing visions of Ardyn on the train to Tenebrae and attacks him with a blind need for revenge. When he finally throws the specter off the train, he realizes Ardyn has tricked him with an illusion into attacking Prompto.

Noctis, Ignis, and Gladiolus continue to the empire’s capital Gralea to retrieve the crystal and rescue Prompto from Ardyn’s grasp. The dangerous conditions separate them as soon as they reach the fortress though, and Noctis discovers he can’t summon his weapons, leaving him no choice but to wield the ring. While enduring Ardyn’s mockery and threats over the base’s intercom, Noctis fights his way to Prompto and the crystal. He pleads with the stone to help him stop the daemons, and to his surprise, the crystal pulls him into it. Bahamut greets him inside and reveals Ardyn as an ancient Chosen king. After banishing the darkness two thousand years ago by absorbing daemons into his body, the crystal saw him as tainted and refused to bestow him its power. When his people rejected him as well, he sought revenge by embodying the Starscourge, the darkness consuming the world. To banish the scourge for good, Noctis must wield the crystal’s power and his ancestors’ might to kill Ardyn. Noctis must sacrifice his life, however, to receive their strength. Ten years later, when Noctis’ ring has absorbed the crystal’s energy, he emerges from the stone to reunite with his friends, sacrifice himself to the prior Lucian kings, and defeat Ardyn.

Crystal Taking Noctis

The clues and lore littering Final Fantasy XV tease a thoughtful story, hint at deep themes and characters, and build players’ expectations for a satisfying conclusion. Overall, the game fails to deliver these promises, but its strongest elements show the potential Noctis’ story had if only he had told it.

His skepticism makes him stand out when duty and ancient texts motivate everyone around him. As a child, Noctis asks Luna challenging questions about himself. “If the crystal belongs to everyone, how come only Lucis gets to use it?” When Luna tells him only the chosen Lucian king can use the crystal to save the world, Noctis asks, “You really think I can do that?” Still without adequate answers, his skepticism follows him into adulthood. “Legend has it the King once stood alongside the Six to banish the darkness,” Ignis says. “‘Darkness’ seems awfully vague,” Noctis observes. “A king is sworn to protect his people,” Cor says. “And yet [my father] chose to protect only one prince,” Noctis responds. “Was that his calling? Forsake the masses to spare his own son?” The uninformative answers he receives make one wonder if Noctis’ advisors hide a dark secret from him, if the crystal belongs to Lucis, if it truly chose Noctis, and if Lucis somehow caused the spreading darkness.

Noctis does a poor job emphasizing Luna’s importance to him in the final game, but if used effectively, she had great potential to both motivate and corrupt him. Noctis spends the game’s first half pursuing Luna, always one step behind her. He begins with a journey to marry her but transitions to following the trail of gods she summons, knowing that each she calls drains her strength. Finally, he reaches her only to see Ardyn, a mysterious man of the empire, murder her. Luna, who even as a child understood Noctis’ destiny better than he did, dies with a smile on her face and Noctis’ secrets in her mind. As if Noctis pursued his nebulous destiny only for her, he laments, “All I wanted was to save you.” He puts his quest on hold, even refusing to wear the magical Lucian ring she died delivering to him. With his means of summoning the Six gone, he’s reached a dead end.

The first scene with Noctis after he grieves Luna’s death opens with him illuminated in a blinding ray of sunlight. While light often symbolizes goodness or clarity, the exaggerated and unnatural lighting in this scene creates the feeling that something sinister and dark festers in the king of light. Indeed, players soon learn Noctis’ rage and despair has driven him apart from his friends, and he looks at the ring as if it holds a malicious temptation he fights against satisfying. Bent on revenge and aggravated by Ardyn’s illusion magic Noctis chases Ardyn up and down the train to Tenebrae until he realizes he’s pursuing a figment of his imagination or, worse, Prompto.

Noctis in the Light

The game offers a simplistic reason for Noctis’ lost abilities, but explanations with personal significance to him, derived from the clues presented within the game and surrounding media, instantly produce more satisfying scenarios. When his powers stop working and he learns Ardyn’s true identity, Noctis has even more reason to question his own identity and abilities. Losing his magic after his dark experiences on the train suggests that the scourge has corrupted him, leaving him unable to grasp the power the crystal grants him as a Lucian king. Perhaps the scourge begins as a darkness in the heart and then becomes a mental and physical disease. Such a condition could jeopardize his ability to fulfill his destiny.

The burden the ring has on Noctis’ mind and his use of it visually and audibly support that it corrupts him. When Noctis’ uses it, players hear whispering like that of demons in horror movies. The Ring of the Lucii glows red. Fire-filled cracks appear on Noctis’ face and arms. As if he’s opened the gates to hell itself, nearby daemons shrivel and explode out of existence. Streams of light flow into Noctis’ hand, and he receives a health boost, implying he’s absorbed their power. If he does absorb them though, what stops them from corrupting him as they corrupted Ardyn? Perhaps Ardyn used the ring to absorb daemons into his body two thousand years ago and has since passed it to the Lucian kings with the myth that it holds great power when in fact it corrupts the wearer.

Events in the Kingsglaive movie provide another alternative scenario for why Noctis loses his abilities. King Regis’ knights lose their magic when Regis dies because he lent them his abilities and can no longer power them after death. If Noctis weren’t a Lucian king, Regis could presumably lend him his power as well. When Ardyn reveals himself as Ardyn Lucis Caelum, he adds, “You’ll never guess who Izunia was.” Perhaps he means Noctis’ ancestors were Izunians who took the Lucian name after ostracizing Ardyn. Ardyn could have lent the fake Lucians his power to make them think they wield and protect the light. Now as part of his revenge, he crushes their hope of defeating him by revealing they never had any power to banish the darkness.

Noctis spends little on-screen time contemplating his destiny, but this simple action could have given him more agency and better tied the story’s loose ends. Inside the crystal, Bahamut answers the question Noctis has had since his father’s death. Perhaps his father and Luna hid so much and treated him so gently because they knew his fate. His desire to protect his friends from Ardyn, avenge those who have suffered under him, and redeem his own ignorance and corruption could give Noctis the determination to meet his death.

Noctis Exploding a Demon

This interpretation of the game’s story may sound decent, but it accentuates and omits details to highlight its strengths. In reality, Noctis does not exist often enough to bring these themes and ideas to life. He has thoughts and emotions only often enough to contradict himself and alienate the player.

Noctis’ naivety quickly disappears, leaving players in the dust. He may not know much about the Lucian weapons he must collect, but he recognizes when Luna summons gods before players even know she can do that. He greets a mysterious lady Gentiana like an old friend and accepts more duties from her with little explanation as to who she is. Noctis takes it for granted that Ardyn can perform illusion magic, leaving it to loading screen text to explain it to the player.

He almost completely ceases questioning his duties in the same conversation where he shows the most frustration with how little he knows about them. Noctis wonders why his father would entrust protecting the people of Lucis to him when he hasn’t even bothered to prepare him for the task. Cor sates his frustration with, “He always had faith in you, that when the time came, you would ascend for the sake of your people.” Yet another synonym for “it is your duty.” Gladiolus questions Noctis at a couple future points, but players select Noctis’ response. He can either show ignorance and skepticism or resolve. These responses have no effect on the story though, making Noctis either a king who deeply questions his abilities but doesn’t care enough to investigate or a king who has resolved to save the world with a friend prone to pointlessly bickering with him.

Admittedly, the story doesn’t give Noctis many reasons to question his destiny anyway. Anyone else proclaiming themselves the Chosen, such as Niflheim’s Emperor Aldercapt and Luna’s brother Ravus, are obviously wrong or evil mustache twirlers. The moral ambiguity Lucis portrayed in Kingsglaive doesn’t continue far beyond it. The people outside Lucis’ capital city, who hated Regis’ decision to give their homes to the empire in exchange for peace in the film, don’t seem to exist in the game. Nothing suggests that Noctis’ mission has terrible consequences or actually makes the situation worse. No one has an alternative method to ridding the world of darkness, so Noctis and his friends must try this one by default, even if they didn’t have prophecies to assure them they have chosen the correct path.

Noctis’ lack of contemplation, however, results in a boring and insincere tale. Noctis pauses his journey, not because he legitimately questions his identity and actions, but because the whiny prince sets his arbitrary duties aside to mope. Noctis doesn’t lose his powers because his ancestor sent him down a path of corruption or because he never inherited Lucis’ gifts. He loses his powers because a random Niflheim invention disables him when someone turns it on. Supposedly, Noctis’ tale stars a prince who must get rid of his “slack jaw” and become a king, but by the game’s end, Noctis has matured only by growing a beard. His ever-increasing power and continuing blind belief in a prophecy hardly count as wisdom. Showing his contempt for introspection and critical thinking, he doesn’t wonder where the Starscourge originated or if he can find a way to defeat Ardyn without killing himself just because his ancestors demand it.

Luna

While the idea of a prince pursuing his love across the land only for revenge and solitude to corrupt him sounds compelling, Noctis delivers it poorly. He and his friends discuss the burden Luna carries just ahead of them but only while the player explores the world. Luna slowly weakening and potentially dying receives less emphasis than Ignis announcing that he’s come up with a new recipe, and Noctis and his friends discuss it as lightheartedly as his terrible driving habits. Ravus arguably mentions her struggles in a cutscene when he says to Noctis, “You receive [Ramah’s] blessing. And yet you know nothing of the consequences.” He doesn’t make it clear, however, if his warning refers to Luna’s condition, and Noctis and his friends don’t care enough to wonder. Poor Luna receives so little attention that players can easily miss these details and see her as a distressed damsel who faints into armchairs for no reason.

Noctis not only doesn’t care about Luna’s burden, but also, he doesn’t care that she carries it for him. He laments Luna’s death not because her duty to serve him sapped her strength until it killed her but because a bad guy decided to stab her. Like a cliché, he laments that he couldn’t save the woman he loved instead of wondering why yet another person who understood his destiny sacrificed herself without telling him how to proceed. Gladiolus is too busy calling him a mopey teenager for either of them to notice that Noctis can’t contact the remaining three gods to complete his quest. Ardyn murdered the one person who can summon them. Fortunately, Shiva decides to reveal herself by freezing Noctis, Gladiolus, and Ignis half to death for no reason. Bahamut and Ifrit also reveal themselves unprovoked. Thus, Luna becomes an inconsequential side note in Noctis’ journey.

In fact, Noctis’ indifference belittles and muddles most of the story’s biggest revelations. Ardyn’s illusions could make a prince, who already questions his destiny, question his senses and the people around him. Instead, Ardyn’s random and pointless use of his abilities mostly just annoys Noctis. Noctis struggles desperately while the crystal slowly absorbs him, but then, he contentedly spends the next decade hibernating inside it. Ardyn reveals himself as a Lucian king, but Noctis doesn’t reflect on what that means for his own identity. Players spend the game collecting the weapons, souls, and powers of thirteen dead kings, the favor of six gods, and a magic ring and crystal only to discover that Noctis still has to die to gain the power to defeat Ardyn. Everything Noctis does seems like a pointless ritual to prove himself the Chosen when everyone already knew that. His arrogant ancestors apparently think the Lucian line can end, and they will never need to defend the world from the Starscourge again. But Noctis doesn’t see his destiny as unfair or arbitrary nor does he so much as wonder how much his father or Luna knew of his fate.

Noctis and Gladio Bickering

Without Noctis, even Final Fantasy XV’s blatant brotherhood theme doesn’t quite translate in the end. The infamous Chapter 13 attempts to emphasize the importance of Noctis’ friends through their absence. Noctis wanders Gralea’s scary and lonely corridors while Ardyn taunts him for his powerlessness without his companions. Ardyn can’t convince anyone, however, with Noctis opening hellish portals and exploding daemons into screaming fireballs, which Noctis doesn’t find at all disconcerting by the way. Ardyn also tries to torment him with illusions, but rather than becoming paranoid and desperate, Noctis recognizes the tricks and snarls with annoyance.

These failed tactics instead reveal the uselessness and superficiality of Noctis’ friends to the story. Noctis fights and defeats Ardyn by himself. His strength comes from kings, gods, rings, and crystals, not from the brothers around him. He doesn’t need them to tell him to do his duty. He doesn’t need them to tell him to move past Luna’s death. He never refuses to continue his quest, and he wears the ring on his own terms. He doesn’t need them to help him separate reality from illusion. He doesn’t need them to save him from corruption. They don’t transform him from a prince into a king, if he didn’t leave the castle as a king from the start. He doesn’t fear facing Leviathan, Bahamut, or Ardyn by himself. He cries the final time he sits around a campfire with his companions, but why? Does he wish his journey didn’t end in a path he must walk alone? Does he think of the hole his death will leave in his friends’ hearts? Does he mourn the life he will never know with them by his side? Is he only grateful they walked with him this far? Without Noctis to define what they mean to him, Ignis, Prompto, and Gladiolus exist only as replaceable clichés to entertain players on their journey.

Final Fantasy XV asks the player to “reclaim your throne,” not to “reclaim Noctis’ throne,” and for this reason, unlike Tidus, Noctis never has the chance to say, “Listen to my story.” The game contains elements of an emotional and compelling tale, but Noctis’ emptiness transforms it into a shallow and confusing one. Players who can project themselves into Noctis and fill the gaps around him with their own speculation and experiences can fall in love with the world, its ideas, and its characters. The players looking for Noctis’ story, however, will only find the void he left behind.

Final Fantasy XV Brotherhood

Kingsglaive: The Void Noctis Left Behind

Destroyed Insomnia

Originally published on the Extra Life Community website
Edited by Jack Gardner

Kingsglaive: Final Fantasy XV, a movie that parallels the Final Fantasy XV game, promised to bring photorealistic visuals and an understandable Final Fantasy story to fans of the games and newcomers alike. In the film, the kingdom of Lucis has waged war with the enemy empire Niflheim for many years. Regis, King of Lucis, possesses the Divine Crystal and the Ring of the Lucii, powerful magical objects that Niflheim wants. To protect them, Lucis raised an impenetrable wall around the crown city of Insomnia, using the power of the Crystal. Despite Lucis’ great magic and the king’s mighty warriors known as the Kingsglaive, Niflheim seems poised to win the war with its unsurpassed military force. Unexpectedly, Niflheim proposes a peace treaty that specifies Regis relinquish all territories outside Insomnia and marry his son Prince Noctis to Princess Lunafreya of Tenebrae. Twelve years previously, Tenebrae, a former ally of Lucis, fell under Niflheim rule when Regis abandoned it to save himself and Noctis. Regis decides to accept Niflheim’s treaty, but sends his son away to a safe location outside Insomnia, creating enemies among his own people and the Kingsglaive.

Despite its superficially sufficient story, beautiful visuals, and action-packed fight scenes, many critics describe Kingsglaive as a gorgeous mess. Many complain about the difficulty of following its convoluted and political plot. Others point out its weak characters: helpless and useless females, a throwaway protagonist, and stereotypical kings attempting to outmaneuver one another. Still others equate it to a long video game cut scene or trailer. Criticisms about its weird lip-syncing, mixed voice acting, and poorly written dialog abound.

As for me, I feel a sense of déjà vu. The description sounds awfully familiar: a Final Fantasy movie promising to bring photorealistic graphics and an accessible story to a new audience only to produce a lukewarm story disguised with impressive visuals. It bears a striking resemblance to Final Fantasy: The Spirits Within. I even recognize the complaints critics have in that I don’t think they reveal the source of Kingsglaive’s problems. I’ve argued before that Spirits Within contains a fatal flaw in the obstacles the protagonist faces in the pursuit of her goal to save her life and the world. Kingsglaive similarly has a flaw with its conflicts. This time, however, the problem is that conflicts are almost non-existent.

In most stories, characters have problems to solve. Simple stories often have one major, overarching conflict that the characters must resolve and many smaller obstacles that hinder them along the way. Conflicts not only add excitement and purpose, but also help define the world and its characters. Of course, obstacles work best when the characters have a good reason to overcome them no matter what. For example, a major conflict could be that a hero must free her village from a king’s tyrannical rule. In order to do this, she decides to kill the king and take his throne. The obstacles in her way include traveling to the king’s crown city, sneaking in through his walls, breaking into his castle, and fighting through his guards. She also has a clumsy, obnoxious wizard for a sidekick, who she tolerates because of his useful magical powers. Failure means her death and the destruction of her village. High stakes, big obstacles, and a variety of conflicts usually make stories exciting and engaging.

Luna Vs Luche

The heroes of Kingsglaive seem to fight for “the future” against characters who fight for “their homes.” These vague ideals rarely conflict with one another though nor do significant obstacles arise from other sources. Most of the main characters can’t fail to achieve their goals, and the consequences for failure are never defined and logically don’t seem that bad. Consequently, pointless violence, duty, and death fill the film, but one person could have given meaning to everything. Prince Noctis produces everyone’s problems and gives everyone purpose, but alas, he doesn’t appear in the film to bring this to light. No amount of action-packed fight scenes fill the void of meaninglessness Noctis’ absence creates.

As is, Kingsglaive suggests that the conflict between King Regis and his people comes from differences in beliefs as to what the kingdom should protect: the people’s “homelands” or the “future.” The film doesn’t define what these terms mean, but in general, “fighting for home” seems to refer to a desire for a just king who keeps his people safe. “Fighting for the future” seems equivalent to protecting Noctis so he can fulfill his destiny as the future king and world’s savior. While many of the characters fall into one camp or the other, each character seems to define what they fight for and how they will fight for it in a different way. King Regis fights for the future, which involves protecting both Lunafreya and Noctis. To make up for the fall of Tenebrae, he wants to free Luna from Niflheim’s grasp and reunite her with her beloved Noctis. Luna also protects the future, but she believes she must stay away from Noctis to keep him safe and that her survival doesn’t matter. The protagonist, a member of the Kingsglaive named Nyx, fights for the future by serving King Regis. After Regis gives away his hometown Galahd to Niflheim, Nyx’s friend and former Kingsglaive Libertus fights to overthrow Regis. The antagonist General Glauca appears to fight for both empires to keep his hometown safe. Ultimately, he sides with Niflheim to overthrow Regis in exchange for his home’s freedom.

On closer inspection, however, little stands in the way of the characters and their goals. Sometimes comically weak obstacles stumble them, sometimes the consequences of catastrophic events go unnoticed, and sometimes nothing can stop the characters from succeeding. Luna and Regis’ goals appear to be in conflict with one another, but really, nothing can stop Luna from keeping Noctis safe by staying away from him. In the beginning of the movie, she briefly goes along with Regis’ plan to escort her to a safe location to rendezvous with Noctis, but when his plan fails almost immediately, she staunchly refuses to indulge in Regis’ next plot to bring them together. Regis agrees easily, and because Noctis is already safely outside Insomnia, Luna can literally do nothing and still succeed.

Regis Leaves Luna

Regis can’t reach his goal to protect Noctis and Luna so easily. Many superficial obstacles keep Luna in constant peril, but the horrific sacrifices Regis makes to save her go entirely unnoticed when they really should produce significant moral dilemmas. Soon after Luna arrives at Regis’ castle, General Glauca kidnaps her and locks her on an airship with a surprise octopus monster on board. Nyx, the first to discover her absence, rushes through easily-parted guards and verbal threats to warn Regis. Regis permits him to deploy the Glaives to save her. Without the Kingsglaive’s captain, also mysteriously absent, Nyx commands his teammates himself. While on their mission, the peace treaty signing ceremony proceeds in Insomnia, but ends with Niflheim attacking the castle and the city. At the same time, Nyx discovers he led his team into a trap.

Amid all the excitement of Nyx fighting a giant octopus, killing traitorous Kingsglaive members, and maneuvering Luna out of two crashing airships while she threatens to kill herself by jumping out of them, the movie fails to emphasize the responsibility Nyx, Regis, and Luna bare for killing the Kingsglaive and destroying Insomnia. With Regis’ permission, Nyx led the Kingsglaive into a trap that killed almost all of them and left the king and the Crystal open to attack to save a woman with questionable importance. As a result, Regis dies, Insomnia’s wall falls, and Niflheim steals the Crystal. This leads to the destruction of Insomnia and hundreds of thousands of its civilians. Nyx has little reason to believe that Luna is more important than any of this or that Insomnia’s destruction was inevitable, but he feels no remorse for the role he played and barely questions his loyalty to Regis. By sending the Kingsglaive to save Luna, Regis sacrificed his citizens to save a woman who seems content to remain a prisoner. His internal struggle, if he even has one, never shows. Luna doesn’t value her own life, and yet Regis sacrificing his most powerful warriors, himself, and his citizens for her doesn’t horrify her. These terrible acts of violence don’t make anyone examine their steadfast beliefs when they really should.

Nyx, already a nearly unstoppable super protagonist, has such a fluid definition of “the future” and how he protects it that nothing can stand in his way. When King Regis gives Galahd, Nyx’s hometown, away as part of the peace treaty, Nyx doesn’t care because at least Regis and Insomnia are safe. When Insomnia’s magical wall falls, Nyx doesn’t care because at least Regis lives. When Niflheim steals the Crystal, King Regis dies, Insomnia falls, and Nyx faces certain death, he still doesn’t care because at least Luna lives and she possesses the Ring of the Lucii. Even if General Glauca took the ring or killed Luna, Nyx probably still wouldn’t care because at least Noctis lives and doesn’t seem to be in danger. Like Luna, Nyx doesn’t have to do anything to save an already safe future.

Not even Nyx’s friend Libertus can give him a significant personal or physical conflict. Libertus betrays Lucis to join the rebellion, presumably an organization that wishes to overthrow Regis and replace him with a more people-oriented government. The rebellion doesn’t do anything though. In one scene, Libertus gives them some unspecified information. The next scene related to the rebellion features their leader getting shot in the streets by Niflheim’s army. The film suggests that the rebellion and Libertus help the empire somehow, but Niflheim conquers Insomnia by themselves. Plus, General Glauca, who doubles as captain of the Kingsglaive, already works for Niflheim and likely knows all the information possessed by Libertus and the rebellion. Not even the radio broadcast Nyx listens to while driving Luna out of the city says what the rebellion did. Nyx pounds the steering wheel angrily at the discovery of Libertus’ betrayal, but when they meet next, Nyx forgives him immediately.

Kingsglaive also never defines what makes its obstacles problematic or why the characters must overcome them. Regis, Luna, and Nyx all seem to want to keep Noctis, the future, safe, but he’s outside Insomnia where Regis says it’s safe. Technically, nothing is stopping Niflheim from hunting Noctis down and killing him, but no one threatens to do this. Niflheim doesn’t even seem to care that he’s not in the city even though they specified in the treaty that he marry Luna. We also don’t know Noctis. If he’s anything like his father or ancestors though, he has superpowers and doesn’t care about anyone except his next of kin. Why should we want another tyrant to rule the people of Lucis?

The film implies that Niflheim is so evil that they can’t be allowed to rule, but honestly, Lucis seems pretty horrible, too. It’s not automatically bad when one kingdom loses power against the military might of another. Would it really be much different or worse if Niflheim ruled? The Kings of Lucis, as revealed by wearing the Ring of the Lucii, seem even more uncaring about their own people than Regis does. The old magic that defends Insomnia even includes destroying the city and killing its citizens. Unlike Lucis, which forces its people to fight a losing war to protect a crystal, a ring, and the next heir to the throne, Niflheim gives people territories in exchange for their help and treats the survivors of Tenebrae decently. A lot of people seem to agree that Niflheim coming into power wouldn’t be so bad.

Nyx passes the Ring to Luna

Speaking of the ring, why is it important? Part of the conflict in the final fight scene deals with Nyx and Luna trying to keep the Ring of the Lucii safe from General Glauca. Surrendering it seems to symbolize Lucis’ defeat, but Regis himself doesn’t seem to place much importance in it. Before he dies, he begs Nyx to keep Luna safe. Then, he gives her the ring almost as an afterthought. It doesn’t seem that powerful either. Regis and Nyx use the ring to fight General Glauca. Regis dies, and Nyx barely defeats Glauca before he dies himself. In fact, everyone who uses the ring besides Regis either dies or receives a grievous injury from its power. In death, Regis determines who the ring serves with his fellow prior kings, so of course, a Niflheim ruler will never wield it. Really. Why is it important?

Another conflict in the final fight scene, as well as most of the conflict throughout the movie, deals with keeping Luna safe for equally unspecified reasons. Why is Luna important? Luna suggests she has some dutiful destiny related to Noctis, but she also says her life doesn’t matter. Saving Luna just seems like Regis’ vain attempt to make up for letting her home burn while he ran away with his son. Regis kills thousands of people to save Luna and Noctis though, which seems less like making up for the past and more like making an even bigger mistake. This isn’t flattering, considering that Luna’s mother died last time he did this. Luna clearly loves Noctis, and under different circumstances that’d be reason enough for them to be together, but again, we don’t know Noctis. All signs indicate that he’s terrible.

Many conflicts in the movie seem like an attempt to create problems that don’t exist and make characters do things when they have nothing to do. The future that half the characters seem so desperate to save, Noctis, seems safe already. Simply placing Noctis in the film, and thus in danger, creates a big problem that can color the characters and the story. For example, Kingsglaive could tell the following tale with Noctis in it, ignoring the events that occur in the game and other media:

On his way out of the city, Noctis hears from a traitorous Glaive that Luna didn’t safely escape Tenebrae to meet him and is on her way to Insomnia. Noctis doesn’t understand his father’s blind faith in his destiny nor does he agree with his decision to abandon Luna and Tenebrae twelve years ago. He decides to stay in the city to see Luna to safety himself and meet Niflheim’s terms for peace despite his father’s wishes. He reasons that surely his life doesn’t matter to Niflheim. If they want anything else, it would be the ring and the Crystal, and they can have them as long as the war ends. Unable to convince Noctis that he doesn’t understand and needs to leave, Regis assigns Nyx to be Noctis’ bodyguard.

Noctis continues to defy his father by picking Luna up from her Niflheim escort himself (in a sports car of course) with Nyx. The rebellion within Insomnia makes a minor attempt on Noctis’ and Luna’s lives, but they make it back to the castle safely. Unimpressed with Noctis’ show of bravery, Luna reprimands him for remaining in the city and endangering himself. She refuses his affection when Noctis reiterates that he won’t leave and abandon her or his people.

On the day of the signing ceremony, traitorous Kingsglaive serving Niflheim kidnap Luna and blame the rebellion, making sure that Noctis and Nyx know about it first. Noctis demands that his father send the Kingsglaive to rescue her, but Regis refuses, wanting to keep the Glaives close to protect his son. In frustration, Noctis runs off to save Luna himself, leaving Regis no choice but to send the Glaives after him. In turn, he leaves himself, the Crystal, and the ring vulnerable to attack. He proceeds with the signing ceremony as planned, prepared to sacrifice everything for his son’s safety.

Meanwhile, Noctis, Nyx, and the Glaives fight a giant octopus they find on a ship that looks suspiciously like a Niflheim aircraft to rescue Luna. Members of the Kingsglaive turn on Noctis, and when he and Nyx reach Luna, she warns them of a trap. Noctis realizes that Niflheim tricked him specifically to try to kill him. His father was right, and his hope for peace is naive. The situation gets even worse when Luna, Noctis, and Nyx see Insomnia’s wall falling, enemy ships closing in on the city, and the Crystal stolen. They rush back to the castle in time to witness Regis’ death.

General Glauca pursues them next to finish the job of crushing Lucis’ last hope. Nyx distracts him while Luna and Noctis escape. Along the way, they are separated. Looking over the ruins of Insomnia, Noctis vows to avenge his father and his people, reclaim his throne, and find Luna. While he still doesn’t understand his own importance, he must ensure his father’s sacrifice wasn’t in vain.

The events of Final Fantasy XV begin.

This retelling basically follows Kingsglaive’s existing story, but creates more conflict by adding Prince Noctis. The presence of the prince heightens the potential costs of failure, and the characters’ actions have a greater sense of purpose. Niflheim can destroy or capture every hope Lucis has: the ring, the Crystal, Luna, and Noctis. Lucis could lose all hope for the future instead of some unspecified amount of it. Nyx’s actions and extravagant battles directly relate to protecting Noctis, a character we can see and understand as opposed to an abstract concept. For fun, the rebellion adds more obstacles and distracts Noctis from his true enemies. To create even more conflicts that help define the characters and the world, Noctis has differing beliefs from his father and Luna. He’s also easier to relate to because he doesn’t fully understand his destiny and all these magical objects either. The greatest losses and violent acts show Noctis his mistakes and motivate him to correct them, which gives them more meaning. They also highlight Niflheim’s cruelty. On Noctis’ insistence, Lucis acts in accordance with Niflheim’s treaty and still the empire destroys Insomnia and attempts to kill Noctis and Luna. The existing story highlights Regis’ cruelty when he defies the peace treaty from the start, sacrifices his people, and doesn’t seem to care.

Luna Leaves Regis

Fifteen years after The Spirits Within, Final Fantasy looks better than ever, but the quality of its storytelling remains about the same. It could have been different though, if only Noctis had stayed. Even if he only plays a minor role, Noctis’ very presence creates a problem that the characters must solve at all costs. He’s the object of his people’s hatred, the son that his father protected over his allies and kingdom. He’s the hope that Niflheim wants to destroy and Regis, Nyx, and Luna must protect. Without him, the characters can only fight over objects and people that may or may not be important and make horrendous sacrifices in pursuit of a nebulous future that may or may not already be safe and may or may not be good. For all of Kingsglaive’s action-packed fight scenes, no one has a battle worth fighting.

Speech Therapy: How General Hein Destroyed Square Pictures

Transcript:

Brad Bird once said that while he was directing The Incredibles, everyone told him that it wouldn’t succeed because it focused on human characters. Final Fantasy: The Spirits Within, the first fully computer-generated, feature-length film to attempt photorealistic 3D animation, had just lost $94 million and was blamed for the closing of its production studio Square Pictures. People didn’t seem interested in seeing the not-quite-human-looking characters CG could produce. Of course, Bird ignored these concerns, knowing that the species of the characters had nothing to do with the quality of their story or the success of a film. Final Fantasy was no exception.

Spirits Within tells the story of Aki Ross, a scientist in the post-apocalyptic near future. Phantoms, an alien species of energy beings invisible to the naked eye, have invaded Earth, killing every living thing they touch. Dr. Ross and her mentor Dr. Sid hope to stop them by creating an energy wave with just the right form and frequency to cancel out the aliens. They also hope to cure Aki, who has been infected with a particle of alien matter, a condition that is usually fatal. For the moment, a chest plate designed by Dr. Sid is keeping her alive by containing the alien infestation safely inside her.

Dr. Sid is a famous scientist known for discovering that humans and other living things contain within them the same energy that phantoms are made of. He’s also found a way to harness this energy for weapons, shields, and technologies used to combat the phantoms. His discoveries aren’t without controversy though. He refers to the energies in living things and phantoms as spirits, and while he has no evidence to support it, he believes the Earth has a spirit, too.

General Hein, the leader of the United States Military Force and the antagonist of Spirits Within, seeks to prevent Aki and Sid’s research. He believes that humanity’s best hope of destroying the phantoms is to fire a newly developed weapon known as the Zeus Cannon at their nest, the Leonid meteor the aliens arrived on. Despite Dr. Sid’s evidence that firing the cannon at the meteor’s crater will be ineffective against the phantoms, Hein won’t be convinced otherwise. He suspects that Aki has carried the alien within her for so long that it’s now influencing her actions. She should be in jail, not pursuing research that could be just what the enemy wants.

On the surface, nothing seems wrong with Spirits Within’s story, which may be why filmmakers, fans, and critics have offered so many alternative explanations for the film’s failure. Some say it was wrongly marketed to Final Fantasy and action movie fans. Others say it was over budget. The story, with its mix of spirituality and science, was contrived and confusing for Western audiences. The poorly written dialog was delivered through stereotypical characters voiced by lackluster actors. It was an original, science-fiction movie for a mature audience in a market traditionally associated with children’s entertainment. The film emphasized the technology used to create it, which distracted from the story and rendered it “as exciting as a shampoo commercial” featuring the protagonist’s hair.

Like the theory presented to Brad Bird, these reasons didn’t explain to me why The Spirits Within failed to capture anyone’s attention beyond its stunning visuals. Some of these “problems” were the reasons that I found the film so intriguing. Other films that contained many of these same flaws were financially successful, Avatar being a prime example. Within days of watching Spirits Within, I would forget what it was about, but it wasn’t because the story it set out to tell was dull or dumb. The film’s foremost problem is its major source of conflict: General Douglas Hein.

Conflicts are the obstacles that the characters face in the pursuit of their goals. A conflict could be as big as the protagonist having to defy her government to save the world or as simple as the hero’s side kick having a grating personality. Conflict is used to get the audience engaged in the story, but more importantly, it helps develop the world and its characters. Often the world’s physical rules and political laws are defined to stand in the protagonist’s way. Conflict also shows how the characters react to stress and how they interact with other people.

There are three problems with the conflicts General Hein creates. First, they’re hardly ever used to develop the world or the characters. For example, in his attempt to convince the United Nations Security Council to fire the Zeus Cannon, he asks, “Can we afford to wait for some crazy invention… that offers no solid evidence that it will destroy the aliens?” Much of the movie takes place in a shielded city where no one seems to be in immediate danger. The answer would seem to be, “Yes, we can wait for a technology that will probably work better than shooting a giant laser at a hole in the ground.” Getting rid of the phantoms would be great, but why the rush? Is there an energy or resource crisis? Are there less privileged cities that aren’t shielded where people die frequently? Are there flaws in the shielding? Are there parts of the world that aren’t wasteland yet? General Hein never elaborates, and no one agrees with him, missing the opportunity to add some depth to the world.

As another example, General Hein sends Captain Gray Edwards and his three-member squad to follow Aki and arrest her if she shows any suspicious behavior. Judging by the experiences of Edwards and his crew, I’d think that at least some of them would follow these orders. Hein doesn’t know that Gray is in love with Aki, but Gray must be a loyal soldier if he’s been entrusted with such an important mission to General Hein’s cause. Besides their knowledge of Gray’s feelings, none of his squad members have a reason to sympathize with Aki. She nearly got all of them killed in the first ten minutes of the movie, and all of them think Aki and Sid’s spirit theory is crazy. Rather than developing complex and interesting relationships with Aki and Hein, Edwards and his squad support Aki’s cause without question and show absolutely no loyalty to General Hein. They must think Hein is crazier than Sid and Aki and rightfully so.

This leads to the second problem in the conflicts General Hein produces: they are ridiculous. Hein wants the phantoms destroyed and has nothing to lose by allowing Aki and Dr. Sid to try, but he jails Aki and her companions and plots against them for no reason. He finds evidence that Aki is under the phantom’s influence, but instead of presenting it to the Council, he carries out a different plan to force them to fire the Zeus Cannon, one where he accidently destroys the city. He ends up destroying the cannon and killing himself in a spectacular display of stupidity. This may as well be a movie about the silly shenanigans of a delusional man and how his actions affect innocent bystanders.

The Council’s decision to allow Aki and Sid to pursue their research is rational, so why is this same council letting such an irrational man retain the position of a military general? It’s suggested that Hein’s hatred for the phantoms, ignited by the death of his wife and child, has blinded him, but that’s not an excuse to let him be a general. No one else thinks so either. Edwards and his squad obviously don’t take him seriously, the Council trusts Dr. Sid’s crazy theory about the Earth having a spirit more than General Hein’s evidence that the Zeus Cannon will kill phantoms, and even the major closest to him questions what he’s doing.

Finally, by entertaining Hein’s existence, the conflicts and questions that actually exist without a mentally unstable character creating them aren’t explored. For example, in one scene of the movie, Aki appears to attract the phantoms. General Hein sees it as evidence that Aki is working for the aliens, but otherwise, no one questions if they should be around Aki, let alone wonders why it happened. The audience is left guessing… or, worse, assuming that it’s only purpose was to motivate General Hein.

Dozens more questions exist that aren’t answered because the movie is too busy explaining General Hein’s convoluted actions. Why would such reasonable Council members want to jail Sid or Aki for believing that the Earth has a spirit or for using the term “spirit”? Why would a scientist that has invented everything that has allowed humans to survive think that he would be jailed in the first place? Why does Edwards and his squad want to associate with people who believe in spirits? Why not fire the Zeus Cannon and allow Aki and Dr. Sid to continue their research?

Aki’s journey to cure herself in order to cure the world had potential to be compelling until a clichéd antagonist was introduced as the main source of conflict. We spend so much time in Hein’s delusional mind that we don’t learn about the world that everyone actually lives in, and none of the conflicts General Hein produces motivates any of the other characters to develop more complex personalities. Final Fantasy didn’t fail because it had humans with 60,000 strands of hair. It didn’t fail because it told an original science fiction story or even because it had poorly written dialog. What Final Fantasy was missing was a relevant conflict that created a story with relatable characters and an understandable world.

Brad Bird and the creators of The Incredibles recognized that not all Spirits Within’s choices were the cause of its demise. The Incredibles would be a success and so would Beowulf, Avatar, and Final Fantasy VII: Advent Children. These films, among others, showed that feature length CG films could preach about protecting the planet, have photorealistic art styles, target mature audiences, feature human characters, and still be financially successful. The elements that made Spirits Within different and interesting didn’t destroy Square Pictures. General Hein did.