Weekly Update

Burst! – The PC version of Burst! now accepts mouse input in the menus, and I added a Quit option to the Main Menu. Hurray for being able to exit the game without force quitting! Also, I updated the game’s project to the latest version of Unity (2018) from version 5.6, which I’ve been meaning to do for a while. Now I’m overhauling the song database and database interface code in preparation to allow users to create beat maps for and play their own songs.

The Twelfth Hour – In the past couple weeks, I reacquainted myself with the first half of The Twelfth Hour. I’ve been iterating on the second half for quite a while and needed a refresher. I edited a few sections, including the opening, and made notes on potential things to add and improve later. Then, I made a formal estimate of when I’ll finish revising and start looking for beta readers. At the moment, it looks like somewhere between November and December, around the same time as the late-end of the release window for Burst!. I also made the plan for revising Chapter 8. As soon as I’m done editing Chapter 7 (changing a few details I determined I wanted to modify while speed-writing the second half of the book), I can jump right into that.

OokiiSoraCon – I also added a bunch of stuff to the OokiiSoraCon website. Among other things, you can now see our current panels, events, vendors, and artists! Additionally, I got to play around with Google’s Map API in order to add a map to the Hotel|Travel page. Finally, I wrote a script for a top-secret project. 🙂 We’ll see how much of it I can share in the coming weeks.