The Twelfth Hour
I finished Chapter 10 of 12! Then, I started reviewing Chapter 11. Finishing it will be crazy! All the plotlines and character arcs are smashing together into a glorious finale! …Or maybe into nonsense. Who knows? The due date for having the book beta reader ready is December 12, fitting considering the story ends on that day. If you’d like to get in on it, contact me!
Burst!
My brother got married last weekend, and we had family over. That consumed a lot of time, and what time I had left I decided to spend on The Twelfth Hour. I did, however, manage to finish fixing the screen resolution problems in Burst!, add Prima Nocta’s “Stones and Metal” to the playable songs, and fix some random problems with the gameplay before then. While I still have more to tweak, the CEO Josh showed the new build to kids at the company’s video game design camp last week. They were addicted to it! You can check out the latest build for yourself on the Add A Tudez Entertainment Twitch channel here. Next up, I’ll implement Asset Bundles, which, from what I’ve read, sound like my kind of tedious.
Website Stuff
I took some time this weekend to research and implement a new HTML retrieval solution to resurrect WikiNatural, and finally, a year later, the 3D web browser for Wikipedia has returned! You can play around with it here. I’ll likely write up an article on how I did it for this blog next week. Writing about these little web dev projects gives me an excuse to learn this stuff. 🙂 When I finish implementing Asset Bundles in Burst! and the Song Editor, they will likely become a topic as well. Also, the surprise article I sent to the Extra Life editor has gone through a couple revisions and will release soon.