Update

Team KAIZEN

The past couple weeks haven’t felt particularly productive, but I guess they were about as productive as usual. On Friday the 24th, Team KAIZEN was invited to demonstrate PlayStation VR, Burst!, and Shattered Soul at Sacred Heart Children’s Hospital’s 15th-anniversary bash. I spent the day petsitting so Josh, Trevor, and Cyndi could participate, but it was a good time all around. This week, after I took a quick trip to Montana to visit the Port Polson Players, I finished implementing basic Asset Bundles for Burst!’s music and song data and added a loading screen to both the game and the song editor. It was easier to implement that I thought actually. I also broke out the Task Manager. Memory management, baby! Next week, I’ll probably continue optimizing loading music assets and create Asset Bundles for levels and fireworks.

Writing

By tonight, I expect I’ll be a little less than halfway done with Chapter 11 (of 12!) of The Twelfth Hour. Hooray! So far this chapter hasn’t been as big a pain in the ass as Chapter 10 was. In related writing news, I got Final Fantasy XV: The Void Noctis Continued to Leave Behind published on the Extra Life Community website. Surprise! A year later, my Final Fantasy XV article is finally complete!

FirstGroup America

The day before the event at Sacred Heart, I got another freelance job at FirstGroup America. Despite having no experience making ASP.NET applications, I’m debugging an ASP.NET application. O.o I suppose I’m spending more time optimizing MS SQL queries, which I have more experience with, than working in ASP.NET, but still, vhat a twist! I’m glad I spent a couple weeks playing around with C#/.NET a few months ago. I probably wouldn’t have felt confident enough to do this without it. Also, it’s been more than two years since I’ve handled MS SQL queries timing out, but by god, I still recognize the symptoms and have a full toolbox of solutions! Overall, my experience at Agile Data Solutions came back to haunt me in multiple ways this week.