Update

Burst! – Burst got many new features these past couple weeks. We recently had the game reviewed (see 2 hr 32 minutes into the video) by a group of developers on Twitch, and I’m slowly working through the user interface and information problems they uncovered. I added some icons to the top of the screen to visually show where the beats are perfectly in sync with the song. Players can now play their own music and beat maps within Burst. I added an announcer to the game. And now I’m fixing some screen resolution problems. Coming sometime soon, I have to put everything into AssetBundles because I only found out about those recently, and it’s becoming a problem that I’m not using them. With the number of assets Burst has, that could be tedious.

Extra Life – Last weekend, I finished editing an article I started writing about… a year ago. Wow. Anyway, I sent that to the Extra Life Community editor, and it’s in the pipeline. You’ll just have to wait and see which article it is. 🙂 I’m hoping to write more for this blog and for Extra Life in the coming weeks. We’ll see how that goes.

The Twelfth Hour – I’m about halfway through editing Chapter 10. It’s been a slog, but I’m currently working on the largest continuous section in the book (~6,000 words), and it’s going much smoother than the sections that were a third that size. It’s one of my favorite scenes, so it makes sense it’s a little more polished. Oddly though, everytime I revise it, something about it changes drastically, and this pass is no exception. Maybe I’ll still make up the time I’ve lost though.